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C++ developer, Vulkan enthusiast.
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ShaderWriter Public
Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.
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1,700 contributions in the last year
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Activity overview
Contributed to
DragonJoker/Castor3D,
DragonJoker/ShaderWriter,
DragonJoker/RenderGraph
and 13 other
repositories
Contribution activity
March 2023
Created 98 commits in 4 repositories
Opened 19 pull requests in 4 repositories
DragonJoker/Castor3D
12
merged
- Implemented GUI edit control's text selection.
- Gui edit text navigation
- Castor3D: Fixed handling of '\n' in text overlay captions.
- GUI: Implemented frame control
- GuiCommon GUI controls.
- Implemented GUI scene export.
- Implemented debug overlays with GUI elements.
- Implemented move and resize in GUI controls.
- GUI styles rework.
- Implemented GUI expandable panel.
- GUI layouts and panel control.
- Reworked and improved overlays rendering.
DragonJoker/RenderGraph
3
merged
DragonJoker/ShaderWriter
2
merged
DragonJoker/Ashes
2
merged
Created an issue in DragonJoker/Castor3D that received 13 comments
GUI integration to Castor3D.
13
comments
Opened 17 other issues in 1 repository
DragonJoker/Castor3D
15
closed
2
open
- GUI: Implement clipboard events.
- GUI: Implement text navigation in edit control.
- GUI: Implement text selection in edit control.
- GUI: Implement scrollbars.
- GUI: Implement mouse cursor changes.
- GUI: Implement scrollbars.
- GUI: Write in scene files.
- GUI: Add support for movable and resizable controls.
- GUI: Create simple box layout
- GUI: Add frame control.
- GUI: Add support for drag and drop events.
- GUI: Add support in GuiCommon.
- GUI: Create panel control
- Implement debug overlays in terms of GUI, instead of raw overlays.
- GUI: Rework styles to make their use more convenient
- GUI: Implement hideable panel
- GUI: Implement layout concept





