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MegatonHammer/linkle Public
The legendary hero that can create various Nintendo Switch formats from her rusty crossbows
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CAmadeus/falcon-tools Public
Some tools and exploits for the NVIDIA Falcon v5 TSEC engines
1,524 contributions in the last year
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Activity overview
Contribution activity
May 2023
Created 16 commits in 2 repositories
Created a pull request in Ryujinx/Ryujinx that received 3 comments
ava: Fix crash when extracting sections from NCA with no data section
Tested against Omega Strickers.
+1
−1
•
3
comments
Opened 13 other pull requests in 2 repositories
Ryujinx/Ryujinx
10
merged
- macos: Fix relaunch with updater when no arguments were provided to the emulator
- audio: sdl2: Do not report 5.1 if the device doesn't support it
- amadeus: Allow 5.1 sink output
- amadeus: Fix wrong channel mapping check and an old typo
- vulkan: Pass Vk instance to VulkanRenderer
- vulkan: Avoid hardcoding features in CreateDevice
- misc: Avoid copy of ApplicationControlProperty
- misc: Switch ProcessResult to a class
- time: Update for 15.0.0 changes and fixes long standing issues
- Revert "ModLoader: Fix case sensitivy issues"
Reviewed 43 pull requests in 2 repositories
Ryujinx/Ryujinx
25 pull requests
- nuget: bump DynamicData from 7.13.5 to 7.13.8
- Fix Vulkan blit-like operations swizzle
- GPU: Avoid using garbage size for non-cb0 storage buffers
- Fix crash in SettingsViewModel when Vulkan isn't available
- Move logging to user base dir & Make config filename changable for releases
- [GUI] Fix always hide cursor mode not hiding the cursor until it was moved
- macOS CI Adjustments
- Vulkan: Device map buffers written more than flushed
- ServerBase thread safety
- Add option to use proxy for HTTP traffic
- Ava: Fix wrong MouseButton
- GPU: Remove swizzle undefined matching and rework depth aliasing
- Changed LastPlayed field from string to nullable DateTime
- Enable explicit LOD for array textures with depth compare on SPIR-V
- UI: Adjust input mapping view
- nuget: bump System.IdentityModel.Tokens.Jwt from 6.30.0 to 6.30.1
- Fix incorrect ASTC endpoint color when using LuminanceDelta mode
- Stop SDL from inhibiting sleep (#4828).
- Vulkan: Partially workaround MoltenVK InvalidResource error
- GPU: Fix shader cache assuming past shader data was mapped
- Linux: Automatically increase vm.max_map_count if it's too low
- Vulkan: Simplify MultiFenceHolder and managing them
- Vulkan: Batch vertex buffer updates
- Ava: Fix SystemTimeOffset calculation
- Update release workflow & Add jobs for macOS
- Some pull request reviews not shown.
Ryujinx/ryuko-ng
2 pull requests
4
contributions
in private repositories
May 10 – May 13





