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117 public repositories
matching this topic...
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Animated SVG Drawing for Android
Updated
Oct 29, 2018
Java
Updated
Jul 1, 2022
JavaScript
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
c-ray is a small, simple path tracer written in C
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
Vulkan Real-time Path Tracer Engine
Physically-based CPU and GPU ray-tracer
☁️ Volumetric path tracer using cuda
Distributed Monte Carlo Path Tracer 分布蒙特卡洛路径追踪器
Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in your browser! 🎉
Updated
Feb 10, 2022
JavaScript
Pretty visualizations for ray tracing algorithms
Updated
Jun 22, 2017
JavaScript
A powerful physically based renderer with a fully featured editor.
High Performance CPU/GPU Physically Based Renderer
Small pathtracing library with GPU and CPU backends
Shows the path of each blade file loaded in a template
Experimental Physically Based Renderer
Implementing a path tracer in Go
physically-based rendering engine implemented with Rust.
GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")
An instructive one-file Ruby path tracer
An interactive OpenCL wavefront path tracer
Custom renderer and physics engine written from scratch in C++/Direct3D 12.
Photorealistic physically-based renderer
Physically based renderer and simulation engine for real-time applications.
A basic GPU pathtracer in unity
Updated
May 10, 2020
GLSL
Simple DXR powered PathTracer in Unity
Updated
Sep 13, 2019
ShaderLab
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Today I decided to make a render where our entire clan is in the maid costume. I stumbled upon a problem that has always annoyed me: models just can't be moved in XYZ. I would like this feature to be added in the future

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