HL2-style, classic FPS movement for Unreal Engine implemented in C++
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Updated
Apr 23, 2023 - C++
HL2-style, classic FPS movement for Unreal Engine implemented in C++
DEPRECATED in favor of https://github.com/FWGS/xash3d-fwgs. Only bugfixes are accepted.
SteamVR & TrueOpenVR driver for Half-Life-Alyx for playing without VR / драйвер для игры без VR
An open source alternative to Valve's Hammer Editor for the Goldsource engine. (No longer in development)
Counter Strike implementation with Javascript/Typescript
Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
Speedrun and TAS tool for Half-Life & friends.
Load Source games maps as combined meshes correctly positioned relative to each other
Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.
WebGL implementation of the Half-Life Model Viewer
A re-upload of mittorn's Emscripten port of Xash3D.
Tool for editing Goldsource maps without decompiling
Modern SDK for Xash3D FWGS engine, uses PhysX for physics, has advanced OpenGL renderer with a lot of features. Crossplatform, supported Windows/Linux. Based on XashXT and Spirit Of Half-Life.
Docker image for Counter-Strike 1.6 server
Unity level design plugin that adds support for Quake .MAP / Half-Life .RMF / Source .VMF, Q1 HL1 .WAD textures, and .FGD export.
Recreation & expansion of NPCs, entities, and weapons from the Half-Life series into Garry's Mod!
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