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Pull requests list

Make it possible to read bevy-calculated ContentSize. A-UI Graphical user interfaces, styles, layouts, and widgets C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide S-Blocked This cannot more forward until something else changes
#9112 opened Jul 11, 2023 by nicopap Draft
Cleanup some bevy_text pipeline.rs A-UI Graphical user interfaces, styles, layouts, and widgets C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Code-Quality A section of code that is hard to understand or change
#9111 opened Jul 11, 2023 by nicopap Loading…
doc(asset): fix asset trait example A-Assets Load files from disk to use for things like images, models, and sounds C-Docs An addition or correction to our documentation S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#9105 opened Jul 10, 2023 by tguichaoua Loading…
Fix crash when drawing line gizmo with less than 2 vertices A-Gizmos Visual editor and debug gizmos C-Bug An unexpected or incorrect behavior C-Crash A sudden unexpected crash
#9101 opened Jul 10, 2023 by devil-ira Loading…
UI extraction order fix A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior
#9099 opened Jul 10, 2023 by ickshonpe Loading…
Limit NextState visibility A-ECS Entities, components, systems, and events C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Usability A simple quality-of-life change that makes Bevy easier to use
#9096 opened Jul 10, 2023 by lewiszlw Loading…
Clarify that wgpu is based on the webGPU API A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation S-Controversial This requires a heightened standard of review before it can be merged
#9093 opened Jul 10, 2023 by ameknite Loading…
Update Camera's Frustum only when its GlobalTransform or CameraProjection changed A-ECS Entities, components, systems, and events A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times C-Usability A simple quality-of-life change that makes Bevy easier to use
#9092 opened Jul 10, 2023 by Selene-Amanita Loading… 0.12
Timestamp mouse, keyboard, and touch inputs with Instant::now A-Input Player input via keyboard, mouse, gamepad, and more C-Enhancement A new feature
#9088 opened Jul 9, 2023 by cryslith Draft
Return URect instead of (UVec2, UVec2) in Camera::physical_viewport_rect A-Rendering Drawing game state to the screen C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Code-Quality A section of code that is hard to understand or change S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#9085 opened Jul 9, 2023 by ameknite Loading… 0.12
Include tone_mapping fn in tonemapping_test_patterns A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#9084 opened Jul 9, 2023 by DGriffin91 Loading…
Add option to toggle window control buttons A-Windowing Platform-agnostic interface layer to run your app in C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Enhancement A new feature S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#9083 opened Jul 9, 2023 by aleksa2808 Loading…
Add the required features for TonyMcMapface tonemapping to bevy_pbr A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use
#9073 opened Jul 8, 2023 by Elabajaba Loading…
Put #[repr(transparent)] attr to bevy_ptr types A-Pointers Relating to Bevy pointer abstractions C-Unsoundness A bug that results in undefined compiler behavior
#9068 opened Jul 8, 2023 by fgrust Loading…
Fix gizmo line width issue when using perspective A-Gizmos Visual editor and debug gizmos A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#9067 opened Jul 7, 2023 by IceSentry Loading…
Complete initialization of plugins in App::run A-App Bevy apps and plugins C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Bug An unexpected or incorrect behavior
#9066 opened Jul 7, 2023 by B-head Loading…
Add builder methods for UiTextureAtlasImage A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A simple quality-of-life change that makes Bevy easier to use
#9065 opened Jul 7, 2023 by ickshonpe Loading…
UI Nodes should be drawn in order of their position in UiStack A-UI Graphical user interfaces, styles, layouts, and widgets C-Enhancement A new feature
#9062 opened Jul 6, 2023 by ickshonpe Loading…
Improve Mesh Documentation A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#9061 opened Jul 6, 2023 by Selene-Amanita Loading… 0.12
impl From<Cow<Path>> for AssetPath A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A simple quality-of-life change that makes Bevy easier to use
#9058 opened Jul 6, 2023 by tguichaoua Loading…
Stop using unwrap in the pipelined rendering thread A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Crash A sudden unexpected crash S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#9052 opened Jul 5, 2023 by james7132 Loading…
Refactor bevy_mikktspace to entirely safe rust A-Rendering Drawing game state to the screen C-Unsoundness A bug that results in undefined compiler behavior
#9050 opened Jul 5, 2023 by LaylBongers Loading…
Refactor parsing in bevy_reflect path module A-Reflection Runtime information about types C-Code-Quality A section of code that is hard to understand or change S-Blocked This cannot more forward until something else changes
#9048 opened Jul 5, 2023 by nicopap Draft
bevy_reflect: Type parameter bounds A-Reflection Runtime information about types C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Usability A simple quality-of-life change that makes Bevy easier to use
#9046 opened Jul 5, 2023 by MrGVSV Loading…
1 task
More informations for query errors A-ECS Entities, components, systems, and events C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Docs An addition or correction to our documentation C-Usability A simple quality-of-life change that makes Bevy easier to use
#9041 opened Jul 4, 2023 by Selene-Amanita Loading… 0.12
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