Pull requests: Unity-Technologies/Graphics
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Improve robustness of GPUSort wrt out of bounds buffer reads/writes
#7954
opened Aug 30, 2023 by
aras-p
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Fix Shader Errors Caused By Typo in EditorShaderVariables.hlsl
#7951
opened Aug 25, 2023 by
aSimpleUsername
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[SRP][Bugfix] Fix Native Renderpass rejecting graphics buffer reads
#7935
opened Aug 3, 2023 by
emersoncoskey
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4 tasks done
[HDRP] PBSky: add 3 quality levels to control memory usage and precomp time
#7928
opened Jul 3, 2023 by
aras-p
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Fix compilation warnings on shaders from VFX graphs
#7893
opened May 18, 2023 by
ChudeRonczki
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1 of 4 tasks
[bug fix][LensFlare] UNITY_UV_STARTS_AT_TOP is always defined.
#7853
opened Mar 30, 2023 by
snuc
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Fix compilation errors in ProfilingScope.cs when UNITY_USE_RECORDER is not defined
#7845
opened Mar 20, 2023 by
stalomeow
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[URP] Upgrade sample project materials to version 8
#7838
opened Mar 7, 2023 by
Dredhog
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4 tasks
Shader name
Standard (Roughness Setup) should be Autodesk Interactive in StandardsToHDLitMaterialUpgrader
#7829
opened Feb 21, 2023 by
eliphatfs
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3 of 4 tasks
Add keywords to shader stripping page [backport from DOCG-848]
universal
#7734
opened Nov 15, 2022 by
markg-unity
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[2020.3][Backport][SG] Change the output type of Sphere Mask Node to a float
Shader Graph
#7680
opened Oct 5, 2022 by
tracychen1234
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Change default quality setting for switch to medium instead of high
#7665
opened Sep 26, 2022 by
Jonasmortensen
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Shader Graph CPU performance improvements
Shader Graph
#7655
opened Sep 12, 2022 by
smitdylan2001
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