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JoltPhysics
JoltPhysics PublicA multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
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JoltPhysicsHelloWorld
JoltPhysicsHelloWorld PublicDemonstrates how to use CMake to include Jolt Physics in your own project
1,062 contributions in the last year
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Contribution activity
December 2023
Created 65 commits in 2 repositories
Created a pull request in jrouwe/JoltPhysics that received 1 comment
Added wheel index and friction direction to friction callback
Added ability to disable the lean steering limit
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Opened 6 other pull requests in 1 repository
jrouwe/JoltPhysics
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Added new framework for saving player inputs
This contribution was made on Dec 14
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Sorting contacts before processing them
This contribution was made on Dec 14
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Added unit test for saving mesh shapes
This contribution was made on Dec 12
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Optimization: Multithreading the SetupVelocityConstraints job
This contribution was made on Dec 11
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Changed the meaning of the number of Constraint::mNumVelocity/PositionStepsOverride
This contribution was made on Dec 6
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Added BodyInterface::SetUseManifoldReduction which will clear the contact cache and ensure that you get consistent contact callbacks in case the body that you're changing already has contacts
This contribution was made on Dec 4
Opened 1 issue in 1 repository
jrouwe/JoltPhysics
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open
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SixDOFConstraint needs to be able to have non-symmetrical rotation limits
This contribution was made on Dec 3
Answered 11 discussions in 2 repositories
jrouwe/JoltPhysics.js
jrouwe/JoltPhysics.js
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Virtual character shape offset
This contribution was made on Dec 14
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Suggested Approach: Multiple Friction values on a single Surface
This contribution was made on Dec 11
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Constraint reference image
This contribution was made on Dec 9
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Shape sub type
This contribution was made on Dec 8
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Debug Renderer example
This contribution was made on Dec 8
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Cast Shape
This contribution was made on Dec 7
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How to create MeshShape
This contribution was made on Dec 6
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Scaled shapes
This contribution was made on Dec 5
jrouwe/JoltPhysics
jrouwe/JoltPhysics
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Quickly change a body to non-solid from a Body pointer; possible?
This contribution was made on Dec 12
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How should I handle "cloning" bodies into another simulation?
This contribution was made on Dec 10
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How to activate bodies from a step listener?
This contribution was made on Dec 6






