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Issues list

Mention --cfg=web_sys_unstable_apis in WebGPU build instructions C-Docs An addition or correction to our documentation O-WebGPU Specific to the WebGPU render API
#9382 opened Aug 7, 2023 by nicopap
UI clipping only works for untransformed axis-aligned rectangles. C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#9381 opened Aug 7, 2023 by ickshonpe
Automatic Skybox -> EnvironmentMapLight generation A-Rendering Drawing game state to the screen C-Enhancement A new feature
#9380 opened Aug 7, 2023 by JMS55
Lifetimes and #[derive(WorldQuery)] A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation
#9377 opened Aug 6, 2023 by Zeenobit
WebGL2 rendering broken: correct transform are not used A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-WebGL2 Specific to the WebGL2 render API P-High This is particularly urgent, and deserves immediate attention
#9375 opened Aug 6, 2023 by mockersf 0.12
Bevy-reflect: cannot call non-const fn in constant functions C-Bug An unexpected or incorrect behavior C-Compile-Failure A failure to compile Bevy apps
#9374 opened Aug 6, 2023 by hector-crean
Steam Deck dpi scale reported incorrectly C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#9369 opened Aug 6, 2023 by paul-hansen
AsEntity Trait A-ECS Entities, components, systems, and events C-Enhancement A new feature C-Usability A simple quality-of-life change that makes Bevy easier to use
#9367 opened Aug 5, 2023 by Zeenobit
fq_std module should be moved to bevy_macro_utils A-Utils Utility functions and types C-Code-Quality A section of code that is hard to understand or change
#9363 opened Aug 5, 2023 by nicopap
Potentially incorrect barrier in Game of Life example A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#9353 opened Aug 3, 2023 by SludgePhD
Invalid node size calculation for text + flex_grow: 1.0 A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior
#9350 opened Aug 3, 2023 by jkb0o
Implementing PixelArt scaling mode in ImageSampler A-Rendering Drawing game state to the screen C-Enhancement A new feature
#9349 opened Aug 3, 2023 by Veliladon
Make logical AND explicit in filters with an And<(..)> combinator A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use S-Controversial This requires a heightened standard of review before it can be merged
#9347 opened Aug 3, 2023 by iiYese
Viewport camera clears the whole window C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#9340 opened Aug 2, 2023 by Zoomulator
Add dynamic global illumination like in kajiya C-Enhancement A new feature S-Needs-Triage This issue needs to be labelled
#9339 opened Aug 2, 2023 by xiemeilong
Asset not loaded when loading it one frame after it gets unloaded A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior
#9337 opened Aug 2, 2023 by idanarye
ScheduleLabel proc macro produces code that requires additional dependency apart from its originating crate A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior C-Compile-Failure A failure to compile Bevy apps
#9335 opened Aug 2, 2023 by alexschrod
Enumerable iter_many that counts skipped entries A-ECS Entities, components, systems, and events C-Enhancement A new feature
#9334 opened Aug 2, 2023 by ickshonpe
Despawning audio entity does not stop the sound A-Audio Sounds playback and modification C-Bug An unexpected or incorrect behavior
#9324 opened Jul 31, 2023 by Cyborus04
Replace EntityMap with regular HashMap A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use D-Good-First-Issue Nice and easy! A great choice to get started with Bevy
#9321 opened Jul 31, 2023 by Shatur
Example that shows custom shader for translucent PBR material A-Rendering Drawing game state to the screen C-Enhancement A new feature C-Examples An addition or correction to our examples
#9319 opened Jul 31, 2023 by viridia
WASM example from the website crashes on Windows machine A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Crash A sudden unexpected crash C-Examples An addition or correction to our examples O-Web Specific to web (WASM) builds O-WebGPU Specific to the WebGPU render API
#9317 opened Jul 31, 2023 by sdkfile
WebGPU in firefox nightly fails to load when shadows enabled A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples O-Web Specific to web (WASM) builds O-WebGPU Specific to the WebGPU render API S-Blocked This cannot more forward until something else changes
#9316 opened Jul 31, 2023 by TotalKrill
Blend modes for 2D sprite bundles A-Rendering Drawing game state to the screen C-Enhancement A new feature
#9314 opened Jul 31, 2023 by IDEDARY
Detect EventReaders consuming double buffered Events. A-ECS Entities, components, systems, and events C-Enhancement A new feature
#9307 opened Jul 30, 2023 by starwolfy
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