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Mention An addition or correction to our documentation
O-WebGPU
Specific to the WebGPU render API
--cfg=web_sys_unstable_apis in WebGPU build instructions
C-Docs
#9382
opened Aug 7, 2023 by
nicopap
UI clipping only works for untransformed axis-aligned rectangles.
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#9381
opened Aug 7, 2023 by
ickshonpe
Automatic Skybox -> EnvironmentMapLight generation
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
#9380
opened Aug 7, 2023 by
JMS55
Lifetimes and Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
#[derive(WorldQuery)]
A-ECS
#9377
opened Aug 6, 2023 by
Zeenobit
WebGL2 rendering broken: correct transform are not used
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-WebGL2
Specific to the WebGL2 render API
P-High
This is particularly urgent, and deserves immediate attention
Bevy-reflect: cannot call non-const fn in constant functions
C-Bug
An unexpected or incorrect behavior
C-Compile-Failure
A failure to compile Bevy apps
#9374
opened Aug 6, 2023 by
hector-crean
Steam Deck dpi scale reported incorrectly
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#9369
opened Aug 6, 2023 by
paul-hansen
AsEntity Trait
A-ECS
#9367
opened Aug 5, 2023 by
Zeenobit
fq_std module should be moved to bevy_macro_utils
A-Utils
#9363
opened Aug 5, 2023 by
nicopap
Potentially incorrect barrier in Game of Life example
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
#9353
opened Aug 3, 2023 by
SludgePhD
Implementing PixelArt scaling mode in ImageSampler
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
#9349
opened Aug 3, 2023 by
Veliladon
Make logical AND explicit in filters with an Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Controversial
This requires a heightened standard of review before it can be merged
And<(..)> combinator
A-ECS
#9347
opened Aug 3, 2023 by
iiYese
Viewport camera clears the whole window
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#9340
opened Aug 2, 2023 by
Zoomulator
Add dynamic global illumination like in kajiya
C-Enhancement
A new feature
S-Needs-Triage
This issue needs to be labelled
#9339
opened Aug 2, 2023 by
xiemeilong
Asset not loaded when loading it one frame after it gets unloaded
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
#9337
opened Aug 2, 2023 by
idanarye
ScheduleLabel proc macro produces code that requires additional dependency apart from its originating crate
A-ECS
#9335
opened Aug 2, 2023 by
alexschrod
Enumerable iter_many that counts skipped entries
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
#9334
opened Aug 2, 2023 by
ickshonpe
Replace Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
EntityMap with regular HashMap
A-ECS
#9321
opened Jul 31, 2023 by
Shatur
Example that shows custom shader for translucent PBR material
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
C-Examples
An addition or correction to our examples
#9319
opened Jul 31, 2023 by
viridia
WASM example from the website crashes on Windows machine
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Crash
A sudden unexpected crash
C-Examples
An addition or correction to our examples
O-Web
Specific to web (WASM) builds
O-WebGPU
Specific to the WebGPU render API
#9317
opened Jul 31, 2023 by
sdkfile
WebGPU in firefox nightly fails to load when shadows enabled
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
O-Web
Specific to web (WASM) builds
O-WebGPU
Specific to the WebGPU render API
S-Blocked
This cannot more forward until something else changes
#9316
opened Jul 31, 2023 by
TotalKrill
Blend modes for 2D sprite bundles
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
#9314
opened Jul 31, 2023 by
IDEDARY
Detect Entities, components, systems, and events
C-Enhancement
A new feature
EventReaders consuming double buffered Events.
A-ECS
#9307
opened Jul 30, 2023 by
starwolfy
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