A Curated List of Game Network Programming Resources
-
Updated
Jul 26, 2023 - C
A Curated List of Game Network Programming Resources
Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.
A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
Unity C# Port of GGPO built atop Hourai Networking
UDP Client-Server implementation in Unity
Character Movement Network Prediction easily accessible in UE5 Blueprints!
A c# Bit packing implementation for Unity3d, Build for Mirage and Mirror networking
网络游戏服务器开发技术,游戏开发中项目自定义工具开发及使用,服务器运维部署相关技术。书籍地址:https://jzyong.github.io/GameDevAndOps
Easy, Socket-based General Purpose Unity Networking
Lightweight and easy to use reliable UDP game networking library with peer-to-peer and classic server/client support written in C++
一个更适用于游戏客户端的网络框架,让游戏获得更好的网络稳定性和更好的网络交互体验。A game client network framework.
Facilitates Client Server communication through Events. Has Encode, Decode, Diff, Patch and Message Knowledge
A game engine and a multiplayer server written in Rust.
[C#] simple, easy to use, basic level of fault tolerance application layer connection middle-ware & gaming framework
C++ rollback netcode module. Tests and documentation in this repository.
Add a description, image, and links to the game-networking topic page so that developers can more easily learn about it.
To associate your repository with the game-networking topic, visit your repo's landing page and select "manage topics."