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IVROverlay:
* Removed defunct GetOverlayTransformOverlayRelative and SetOverlayTransformOverlayRelative interfaces

EVREventType:
* Removed defunct VREvent_SceneFocusChanged
* Added VREvent_SceneAppPipeDisconnected - Called when the scene app's pipe has been closed (data is process)

ETrackedDeviceProperty:
* Added Prop_Hmd_SupportsHDR10_Bool
* Added Prop_Hmd_EnableParallelRenderCameras_Bool (drivers can set this compensate for canted and/or clocked displays)
* Added Prop_DriverProvidedChaperoneJson_String (overrides Prop_DriverProvidedChaperonePath_String)
* Renamed Prop_Hmd_SupportsRoomViewDirect_Bool
* Renamed Prop_Hmd_SupportsAppThrottling_Bool
* Added Prop_Hmd_SupportsGpuBusMonitoring_Bool
* Added Prop_DSCVersion_Int32
* Added Prop_DSCSliceCount_Int32
* Added Prop_DSCBPPx16_Int32

VROverlayTransformType:
* Removed defunct VROverlayTransform_SystemOverlay
* Added VROverlayTransform_Subview

Compositor_CumulativeStats:
* Added m_nNumFrameSubmits
* Added m_flSumCompositorCPUTimeMS
* Added m_flSumCompositorGPUTimeMS
* Added m_flSumTargetFrameTimes
* Added m_flSumApplicationCPUTimeMS
* Added m_flSumApplicationGPUTimeMS
* Added m_nNumFramesWithDepth

[git-p4: depot-paths = "//vr/steamvr/sdk_release/": change = 8250329]
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August 8, 2023 14:52
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April 29, 2015 19:57
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January 30, 2017 17:10

OpenVR SDK

OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting. This repository is an SDK that contains the API and samples. The runtime is under SteamVR in Tools on Steam.

Documentation

Application API

Documentation for the Application API is available on the GitHub Wiki.

Driver API

Current documentation for the Driver API can be found in docs/Driver_API_Documentation.md.

  • Old driver API documentation can still be found on the GitHub Wiki.

About

More information on OpenVR and SteamVR can be found on https://steamvr.com