Actor-based state management & orchestration for complex app logic.
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Updated
Jan 10, 2024 - TypeScript
Actor-based state management & orchestration for complex app logic.
Durable Rules Engine
write beautiful state charts 🙀
Go library for creating finite state machines
Hierarchical state machines for designing event-driven systems
Statechart library and editor
QP/C++ Real-Time Embedded Framework/RTOS for embedded systems based on active objects (actors) and hierarchical state machines
There is no state but what we make. Feel free to pitch in.
An Event-Driven, Asynchronous, Behavioral State Machine Library for ROS (Robotic Operating System) applications written in C++
KStateMachine is a Kotlin DSL library for creating state machines and statecharts.
YAKINDU Statechart Tools (http://www.statecharts.org)
QP-nano real-time embedded framework/RTOS for embedded systems based on active objects (actors) and hierarchical state machines
QM model-based design tool and code generator based on UML state machines
The ThingML modelling language
Human-friendly, hierarchical state machines for games and apps in C#.
A wrapper for xstate that stores state, handles transitions, emits events for state changes and actions/activities, and includes an optional reducer framework for updating state and invoking side-effects
ScxmlEditor - powerful tool for creating, editing and debugging scxml files
rFSM is a lightweight Statechart implementation in Lua
A rust implementation of statecharts: hierarchical, reactive state machines
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