Procedural generation library for Unity
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Updated
Sep 10, 2022 - C#
Procedural generation library for Unity
Procedural generation algorithms and demos for the Godot game engine
Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at
Testing common random-number generators (RNG)
Exploring Procedural Generation algorithms in Godot
Unity plug-in for procedurally generating indoor levels using abstract chunks.
Official repository for "TOAD-GAN: Coherent Style Level Generation from a Single Example" by Maren Awiszus, Frederik Schubert and Bodo Rosenhahn.
Numpy-compatible bit generators and add some random variate distributions missing from NumPy.
Causal Dynamical Triangulations in C++ using CGAL
A simplified version of the Wave Function Collapse algorithm
DOOM level generation using Generative Adversarial Networks
A benchmark towards generalizable reinforcement learning for autonomous driving.
A Tetris clone for the 3DS
.NET port of the PCG Random Number Generator library (www.pcg-random.org)
A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.
Procedural generation of 3D maps with snappable meshes
Modified version of the WFC algorithm that generates cyclic paths around obstacles
PCG Random Number Generator Native Extension for the Defold Game Engine
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