HeightMap terrain for Godot implemented in GDScript
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Updated
Jan 16, 2024 - GDScript
HeightMap terrain for Godot implemented in GDScript
GRBL controller application with G-Code visualizer written in Qt.
A high performance, editable terrain system for Godot 4.
Normal & height maps generation from single pictures
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
A fast JavaScript terrain mesh generation tool based on Delaunay triangulation
A heightmap generator for Cities: Skylines
Load and view .npy files containing 2D and 1D NumPy arrays.
The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular automata simulation.
Quantized Mesh Terrain Data Generator and Server for CesiumJS Library
Import heightmaps into Unreal from real world locations using Mapbox
An implementation of the PolyVox library for Unreal Engine 4, allowing users to place Actors in levels which generate PolyVox voxel chunks and display them in the world.
Game and prototypes with SharpDX and Directx 11
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