Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
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Updated
Dec 24, 2023 - JavaScript
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
LuxCore source repository
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
A New Cross-Platform 2D 3D Game Engine
Lighthouse 2 framework for real-time ray tracing
High-Performance Rendering Framework on Stream Architectures
Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
Vulkan Real-time Path Tracer Engine
Vulkan RTX path tracer with a declarative ES7-like scene description language.
vulkan abstraction layer that represent frame as a task graph
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7
High-level concept explanations, detailed tutorials, performance considerations, shortcuts and other useful content that aims to improve your Unreal Engine 4 development journey.
Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.
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