Currently employed by @godotengine, which I am a member of the production team. Wildling of the 42nd Godot Wild Jam.
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Adam Scott Studio
- Sherbrooke, Québec
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14:36
(UTC -05:00) - https://adamscott.studio
- @adamscott@mastodon.gamedev.place
- @scottmada
- in/scottmada
- https://adamscott.itch.io
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pico8-missing-builtins
pico8-missing-builtins PublicProvides Lua built-in functions to pico8.
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godot-doom-level
godot-doom-level PublicThe DOOM (1993) level I made for my GodotCon 2023 talk "How a C/C++ noob ported DOOM to run in Godot using GDExtension"
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csa_keymap
csa_keymap PublicCSA keyboard keymap (also known as Canadian Multilingual Standard) for Kbd.
576 contributions in the last year
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Contribution activity
December 2023
Created 5 commits in 3 repositories
Created 2 repositories
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adamscott/truck-town-demo-main-thread
JavaScript
This contribution was made on Dec 10
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adamscott/thorvg
C++
This contribution was made on Dec 7
Created a pull request in godotengine/godot-docs that received 14 comments
Move GDExtension out of Scripting/Programming languages
It seems odd that GDExtension is sorted within Scripting/Programming languages of the manual. This PR makes it available directly in the Manual TOC.
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−3
lines changed
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14
comments
Opened 4 other pull requests in 3 repositories
godotengine/godot
1
merged
1
open
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Set what were default values for Web platform linker flags
-sSTACK_SIZEand-sDEFAULT_PTHREAD_STACK_SIZEThis contribution was made on Dec 11 -
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
This contribution was made on Dec 8
godotengine/godot-docs
1
open
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Add step-by-step tutorial functionality
This contribution was made on Dec 7
thorvg/thorvg
1
closed
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[build][task-scheduler]: Added THORVG_THREAD_SUPPORT macro in order to be able to not use threads
This contribution was made on Dec 7
Reviewed 12 pull requests in 2 repositories
godotengine/godot
11 pull requests
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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
This contribution was made on Dec 11
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Force ANGLE on all pre GCN 4th gen. AMD/ATI GPUs.
This contribution was made on Dec 6
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Fix RegEx
search_allfor zero length matches/lookaheadThis contribution was made on Dec 6 -
Change GDScriptDataType
container_element_typeto vector containerThis contribution was made on Dec 5 -
Fix missing script time for some functions in profiler
This contribution was made on Dec 5
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Change debug_symbols scons argument from bool to enum
This contribution was made on Dec 5
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GDScript: Use type of actual value for constants and change impossible type tests error to warning
This contribution was made on Dec 5
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Add ufbx for FBX importing
This contribution was made on Dec 5
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X11: Send IME update notification deferred
This contribution was made on Dec 4
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Improve autocompletion with
get_nodeThis contribution was made on Dec 4 -
Speed up
GDScript::get_must_clear_dependencies()This contribution was made on Dec 4
godotengine/godot-docs
1 pull request
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Update release policy after 4.2 release. 4.0 is now EOL.
This contribution was made on Dec 6
Created an issue in godotengine/godot that received 5 comments
Inputting any keyboard dead keys softlocks the script editor
Godot version v4.2.stable.official [46dc277] System information Godot v4.2.stable - Fedora Linux 39 (Workstation Edition) - Wayland - Vulkan (Forwa…
5
comments
Opened 4 other issues in 4 repositories
godotengine/godot
1
open
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Unable to run Godot without the use of threads and
SharedArrayBufferon the web platformThis contribution was made on Dec 8
thorvg/thorvg
1
closed
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Not able to compile thorvg without thread support
This contribution was made on Dec 7
godotengine/godot-proposals
1
open
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Step-by-step tutorials UX
This contribution was made on Dec 6
ibus/ibus
1
closed
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Godot 4.x script editor softlocks waiting for IBus events
This contribution was made on Dec 4




