Here are
44 public repositories
matching this topic...
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Updated
Jul 21, 2023
HLSL
A stylized water shader (and material presets) for Unity.
Updated
Mar 17, 2021
ShaderLab
Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usable.
Updated
Jun 27, 2022
ShaderLab
🌔 Toon shader for Unity's Universal Render Pipeline.
Updated
Apr 8, 2023
ShaderLab
Updated
Jul 5, 2023
ShaderLab
A Cel Shader for the Godot Engine
Updated
Jun 16, 2020
GLSL
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Updated
Aug 14, 2023
ShaderLab
SimpleURPToonLitOutlineExample
A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
Updated
Mar 18, 2023
HLSL
A stylized sky shader (and material presets) for Unity.
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals.
My custom components for Home Assistant
Updated
Dec 25, 2019
Python
A stylized sand shader (and material presets) for Unity.
Updated
Mar 17, 2021
ShaderLab
Realtime Toon Shader for Maya Hardware 2.0 Renderer
This script roots your Toon
Updated
Jan 20, 2021
Python
Arnold Cartoon Shaders For Anime
This is a Honkai StarRail ToonLike Shader for unity
Updated
Aug 12, 2023
HLSL
Operate your Smart Home using Eneco Toon
Updated
Feb 21, 2017
Java
3D Chess game based on OpenGL and Stockfish using cel-shading
Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal
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