A Curated List of Game Network Programming Resources
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Updated
Sep 6, 2023 - C
A Curated List of Game Network Programming Resources
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
🚀 Making multi-player gamedev simpler since 2017
⚔ Colyseus Multiplayer SDK for JavaScript/TypeScript
High level networking for the Bevy game engine
General purpose client/server networking library written in Rust, built on top of the QUIC protocol which is implemented by quinn
A Multiplayer Platformer game demo on websocket+UDP peer-to-peer with delayed-input Rollback Netcode inspired by GGPO
⚔ Colyseus Multiplayer SDK for Haxe
A set of scripts / modules to kick start your C# Godot 3.x game.
⚔ Colyseus SDK for Defold Engine
Fast and light BitWriter and BitReader.
Lightning fast, strongly typed network protocol
Direct and client/server ORM for .NET - Supports: ASP.NET Core, Unity, MySQL, SQLite, PostgreSQL, SQL Server, REST, OpenAPI, GraphQL & Pub-Sub
A space war game made with ECS and JobSystem in Unity.
Bachelor's degree thesis on Unity DOTS architecture
Fast Paced Multiplayer Online Game
This repository is designed to help developers learn how to get started with Facepunch/Steamworks Networking and Unity Netcode For GameObjects, tools for game development. This project includes tutorials and examples for using these tools with the Unity game engine and C#.
Source Engine network client protocol implementation. Join Source Engine games as a real client
A JS port of CrystalOrb
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