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Create a feature to Serialize in bevy_ui
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#11119
opened Dec 28, 2023 by
pablo-lua
Implement A new feature
S-Needs-Triage
This issue needs to be labelled
Reflect for EntityHashMap
C-Enhancement
#11117
opened Dec 28, 2023 by
TheButlah
SSAO Breaks Transmission
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
#11112
opened Dec 28, 2023 by
aevyrie
AssetServer:: load_with_settings ignores the settings if file was already loaded with default settings
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
#11111
opened Dec 27, 2023 by
stepancheg
Memory error with wgpu on macOS
C-Crash
A sudden unexpected crash
C-Startup
A crash that occurs when first attempting to run a Bevy app
#11102
opened Dec 27, 2023 by
Be3y4uu-K0T
Crash if KTX2 images are "unaligned" sizes
A-Rendering
Drawing game state to the screen
C-Crash
A sudden unexpected crash
#11099
opened Dec 27, 2023 by
torsteingrindvik
Instance mesh coordinates are changing
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
#11097
opened Dec 27, 2023 by
wk39
When loading skinned primitive from gltf the programm crashes
A-Rendering
Drawing game state to the screen
C-Crash
A sudden unexpected crash
#11091
opened Dec 26, 2023 by
rewin123
Disable and enable entities
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
D-Complex
Quite challenging from either a design or technical perspective Ask for help!
#11090
opened Dec 26, 2023 by
alice-i-cecile
Move events into their own crate
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
S-Controversial
This requires a heightened standard of review before it can be merged
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#11088
opened Dec 26, 2023 by
alice-i-cecile
Move states into their own crate
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
S-Controversial
This requires a heightened standard of review before it can be merged
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#11087
opened Dec 26, 2023 by
alice-i-cecile
Add and remove plugins at runtime
A-App
Bevy apps and plugins
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
D-Complex
Quite challenging from either a design or technical perspective Ask for help!
#11083
opened Dec 24, 2023 by
Fidius-jko
Text2d optimization (culling/batching)
A-Rendering
#11081
opened Dec 24, 2023 by
jfaz1
Re-export wgpu_types or all types used in Bevy APIs
A-Rendering
Drawing game state to the screen
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
#11079
opened Dec 24, 2023 by
Meyermagic
Docs for Translations, rotations and scales
C-Docs
An addition or correction to our documentation
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
transform_point on Transform and GlobalTransform contain mistakes
A-Transform
#11078
opened Dec 23, 2023 by
Utsira
Hierarchical states (substates) through system ordering
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
S-Controversial
This requires a heightened standard of review before it can be merged
#11073
opened Dec 23, 2023 by
MiniaczQ
The Platform-agnostic interface layer to run your app in
C-Usability
A simple quality-of-life change that makes Bevy easier to use
WindowResolution API is very confusing
A-Windowing
#11066
opened Dec 22, 2023 by
ickshonpe
A way to iterate through directories in asset loading
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Enhancement
A new feature
#11061
opened Dec 21, 2023 by
barsoosayque
Winit 0.29 follow up
A-Input
Player input via keyboard, mouse, gamepad, and more
A-Windowing
Platform-agnostic interface layer to run your app in
C-Enhancement
A new feature
C-Tracking-Issue
An issue that collects information about a broad development initiative
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
Rename Entities, components, systems, and events
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Good-First-Issue
Nice and easy! A great choice to get started with Bevy
ArchetypeEntity::entity into ArchetypeEntity::id
A-ECS
#11050
opened Dec 21, 2023 by
Shatur
Idea: contextual SystemParams
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
#11048
opened Dec 21, 2023 by
viridia
Bus error setting cursor.visible
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
O-MacOS
Specific to the MacOS (Apple) desktop operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#11009
opened Dec 17, 2023 by
jeffs
Spherical Vec3 Representation in bevy::math
A-Math
Fundamental domain-agnostic mathematical operations
A-Transform
Translations, rotations and scales
C-Enhancement
A new feature
#11004
opened Dec 16, 2023 by
dmyyy
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