Pull requests: bevyengine/bevy
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Add comment about scale factor in Platform-agnostic interface layer to run your app in
C-Docs
An addition or correction to our documentation
WindowMode
A-Windowing
#10872
opened Dec 4, 2023 by
matiqo15
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Example/dynamic 2d mesh
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
#10868
opened Dec 4, 2023 by
ekalosak
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Rename Player input via keyboard, mouse, gamepad, and more
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Code-Quality
A section of code that is hard to understand or change
Input to PressableInput
A-Input
#10859
opened Dec 3, 2023 by
matiqo15
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Unify Entities, components, systems, and events
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A simple quality-of-life change that makes Bevy easier to use
SystemSetConfigs with SystemConfigs
A-ECS
#10858
opened Dec 3, 2023 by
JoJoJet
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Remove Fundamental domain-agnostic mathematical operations
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
From implementations from the direction types
A-Math
#10857
opened Dec 3, 2023 by
devil-ira
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Split Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Enhancement
A new feature
Ray into Ray2d and Ray3d and simplify plane construction
A-Math
#10856
opened Dec 3, 2023 by
Jondolf
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Rename Rendering and layout for characters
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Code-Quality
A section of code that is hard to understand or change
C-Examples
An addition or correction to our examples
TextAlignment to JustifyText.
A-Text
#10854
opened Dec 3, 2023 by
ickshonpe
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Substitute trivial fallible conversions with infallible function calls
C-Code-Quality
A section of code that is hard to understand or change
#10846
opened Dec 2, 2023 by
Nilirad
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Sprite material v2
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A simple quality-of-life change that makes Bevy easier to use
sprite material v1
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A simple quality-of-life change that makes Bevy easier to use
Fix last keyframe
A-Animation
Make things move and change over time
C-Bug
An unexpected or incorrect behavior
Generalised ECS reactivity with Observers
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
#10839
opened Dec 2, 2023 by
james-j-obrien
•
Draft
Remove references to specific projects from the readme
A-Meta
About the project itself
C-Docs
An addition or correction to our documentation
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#10836
opened Dec 1, 2023 by
cart
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Document which button types are pressable
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Docs
An addition or correction to our documentation
#10825
opened Dec 1, 2023 by
stepancheg
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Generalized Load files from disk to use for things like images, models, and sounds
C-Usability
A simple quality-of-life change that makes Bevy easier to use
Into<AssetSourceId> and Into<AssetPath> Implementations over Lifetime
A-Assets
#10823
opened Dec 1, 2023 by
bushrat011899
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Add support for updating the tracing subscriber in LogPlugin
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#10822
opened Dec 1, 2023 by
cBournhonesque
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Only import BindingType on cfg debug assertions
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
#10818
opened Nov 30, 2023 by
torsteingrindvik
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Allow UiMaterial to provide a custom draw function
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Enhancement
A new feature
#10816
opened Nov 30, 2023 by
Davier
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Add AnimationClip Display impl
A-Animation
Make things move and change over time
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Controversial
This requires a heightened standard of review before it can be merged
#10814
opened Nov 30, 2023 by
electrp
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Async pipeline compilation
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Blocked
This cannot more forward until something else changes
Reduced Entities, components, systems, and events
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Code-Quality
A section of code that is hard to understand or change
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
TableRow as Casting
A-ECS
#10811
opened Nov 30, 2023 by
bushrat011899
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Add helper macro's for logging only once
A-ECS
Entities, components, systems, and events
A-Utils
Utility functions and types
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#10808
opened Nov 29, 2023 by
josfeenstra
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Fix integer overflow in BlobVec::push for ZST
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
#10799
opened Nov 29, 2023 by
stepancheg
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NonUniqueResource
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
S-Controversial
This requires a heightened standard of review before it can be merged
#10793
opened Nov 29, 2023 by
stepancheg
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