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Pull requests list

Add comment about scale factor in WindowMode A-Windowing Platform-agnostic interface layer to run your app in C-Docs An addition or correction to our documentation
#10872 opened Dec 4, 2023 by matiqo15 Loading…
add Update to add_systems in state_changed docs A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation S-Blocked This cannot more forward until something else changes
#10870 opened Dec 4, 2023 by Cyborus04 Draft
Example/dynamic 2d mesh A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples
#10868 opened Dec 4, 2023 by ekalosak Loading…
Rename Input to PressableInput A-Input Player input via keyboard, mouse, gamepad, and more C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Code-Quality A section of code that is hard to understand or change
#10859 opened Dec 3, 2023 by matiqo15 Loading…
Unify SystemSetConfigs with SystemConfigs A-ECS Entities, components, systems, and events C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Code-Quality A section of code that is hard to understand or change C-Usability A simple quality-of-life change that makes Bevy easier to use
#10858 opened Dec 3, 2023 by JoJoJet Loading…
Remove From implementations from the direction types A-Math Fundamental domain-agnostic mathematical operations C-Usability A simple quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#10857 opened Dec 3, 2023 by devil-ira Loading…
Split Ray into Ray2d and Ray3d and simplify plane construction A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Enhancement A new feature
#10856 opened Dec 3, 2023 by Jondolf Loading…
Rename TextAlignment to JustifyText. A-Text Rendering and layout for characters C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Code-Quality A section of code that is hard to understand or change C-Examples An addition or correction to our examples
#10854 opened Dec 3, 2023 by ickshonpe Loading…
Substitute trivial fallible conversions with infallible function calls C-Code-Quality A section of code that is hard to understand or change
#10846 opened Dec 2, 2023 by Nilirad Loading…
Sprite material v2 A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Usability A simple quality-of-life change that makes Bevy easier to use
#10845 opened Dec 2, 2023 by Cupnfish Draft
sprite material v1 A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Usability A simple quality-of-life change that makes Bevy easier to use
#10844 opened Dec 2, 2023 by Cupnfish Draft
Fix last keyframe A-Animation Make things move and change over time C-Bug An unexpected or incorrect behavior
#10842 opened Dec 2, 2023 by A-Walrus Draft 0.13
Generalised ECS reactivity with Observers A-ECS Entities, components, systems, and events C-Enhancement A new feature
#10839 opened Dec 2, 2023 by james-j-obrien Draft
Remove references to specific projects from the readme A-Meta About the project itself C-Docs An addition or correction to our documentation S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#10836 opened Dec 1, 2023 by cart Loading…
Document which button types are pressable A-Input Player input via keyboard, mouse, gamepad, and more C-Docs An addition or correction to our documentation
#10825 opened Dec 1, 2023 by stepancheg Loading…
Generalized Into<AssetSourceId> and Into<AssetPath> Implementations over Lifetime A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A simple quality-of-life change that makes Bevy easier to use
#10823 opened Dec 1, 2023 by bushrat011899 Loading…
Add support for updating the tracing subscriber in LogPlugin A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Usability A simple quality-of-life change that makes Bevy easier to use
#10822 opened Dec 1, 2023 by cBournhonesque Loading…
Only import BindingType on cfg debug assertions A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change
#10818 opened Nov 30, 2023 by torsteingrindvik Loading…
Allow UiMaterial to provide a custom draw function A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Enhancement A new feature
#10816 opened Nov 30, 2023 by Davier Loading…
Add AnimationClip Display impl A-Animation Make things move and change over time C-Usability A simple quality-of-life change that makes Bevy easier to use S-Controversial This requires a heightened standard of review before it can be merged
#10814 opened Nov 30, 2023 by electrp Loading…
Async pipeline compilation A-Rendering Drawing game state to the screen C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Performance A change motivated by improving speed, memory usage or compile times S-Blocked This cannot more forward until something else changes
#10812 opened Nov 30, 2023 by JMS55 Loading… 0.13
Reduced TableRow as Casting A-ECS Entities, components, systems, and events C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Code-Quality A section of code that is hard to understand or change S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#10811 opened Nov 30, 2023 by bushrat011899 Loading…
Add helper macro's for logging only once A-ECS Entities, components, systems, and events A-Utils Utility functions and types C-Usability A simple quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#10808 opened Nov 29, 2023 by josfeenstra Loading…
Fix integer overflow in BlobVec::push for ZST A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior
#10799 opened Nov 29, 2023 by stepancheg Loading…
NonUniqueResource A-ECS Entities, components, systems, and events C-Enhancement A new feature S-Controversial This requires a heightened standard of review before it can be merged
#10793 opened Nov 29, 2023 by stepancheg Loading…
7 of 10 tasks
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