Working around game bugs since 2018
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HansKristian-Work/vkd3d-proton
HansKristian-Work/vkd3d-proton PublicFork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
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elf-auf-zwoelf
elf-auf-zwoelf PublicD3D11 wrapper library using Microsoft's D3D11On12 implementation
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ValveSoftware/Proton
ValveSoftware/Proton PublicCompatibility tool for Steam Play based on Wine and additional components
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baldurk/renderdoc
baldurk/renderdoc PublicRenderDoc is a stand-alone graphics debugging tool.
974 contributions in the last year
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Activity overview
Contributed to
doitsujin/alseid,
HansKristian-Work/vkd3d-proton,
doitsujin/dxvk
and 4 other
repositories
Contribution activity
January 2024
Created 146 commits in 4 repositories
Created a pull request in HansKristian-Work/vkd3d-proton that received 5 comments
d3d12: Be more robust with LUID-based adapter selection.
Like the original PR (#1823), this should fix situations where multiple Vulkan adapters get assigned the same LUID, but with comparing device names…
+29
−3
lines changed
•
5
comments
Opened 10 other pull requests in 3 repositories
HansKristian-Work/vkd3d-proton
1
open
7
merged
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vkd3d: Keep image flags intact when disabling compression.
This contribution was made on Jan 31
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vkd3d-shader: Fix maximum ICB size.
This contribution was made on Jan 29
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Format support fixes
This contribution was made on Jan 24
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Fix view creation with denorm MinLodClamp
This contribution was made on Jan 23
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Add ID3D12DeviceRemovedExtendedDataSettings stub
This contribution was made on Jan 19
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RFC: Add application to compile batches of HLSL shaders
This contribution was made on Jan 16
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Disable alpha to coverage when fragment shader exports sample mask
This contribution was made on Jan 9
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Implement render passes
This contribution was made on Jan 8
HansKristian-Work/dxil-spirv
1
merged
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Log register space and index when resource remapping fails.
This contribution was made on Jan 26
baldurk/renderdoc
1
merged
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Add missing strings for Vulkan task and mesh shaders.
This contribution was made on Jan 8
Reviewed 16 pull requests in 1 repository
HansKristian-Work/vkd3d-proton
16 pull requests
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Misc debug ring improvements
This contribution was made on Jan 31
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vkd3d: Fix trivial mem-leak in execute indirect meta.
This contribution was made on Jan 31
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vkd3d: Only mark present ID as valid when it is valid.
This contribution was made on Jan 29
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build: Don't export IMPLIB/EXP.
This contribution was made on Jan 29
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tests: Actually use WARP when we enable it.
This contribution was made on Jan 29
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vkd3d: Implement EXT_swapchain_maintenance1 and replace fence wait with semaphore
This contribution was made on Jan 29
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Implement VK_EXT_device_fault
This contribution was made on Jan 26
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Handle global RS mismatch better
This contribution was made on Jan 25
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Port over RT tests to new system.
This contribution was made on Jan 24
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Fix view creation with denorm MinLodClamp
This contribution was made on Jan 23
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RFC: Add application to compile batches of HLSL shaders
This contribution was made on Jan 22
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tests: Check feature support in test_reserved_resource_mapping
This contribution was made on Jan 11
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Disable alpha to coverage when fragment shader exports sample mask
This contribution was made on Jan 10
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Implement render passes
This contribution was made on Jan 9
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d3d12: Be more robust with LUID-based adapter selection.
This contribution was made on Jan 5
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d3d12: Pick the adapter chosen by the app when duplicate LUIDs are present
This contribution was made on Jan 5
Created an issue in KhronosGroup/SPIRV-Cross that received 1 comment
GLSL: Incorrect code generated for certain types of BDA usage
Hello, when using buffer reference types that contain structs, while also using the same structs directly, spirv-cross seems to get confused and em…
1
comment




