A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
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Updated
Feb 20, 2024 - JavaScript
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Source code for Game Physics Cookbook
Fastest Integer Compression
Set() as it should be.
Apply boolean polygon clipping operations (union, intersection, difference, xor) to your Polygons & MultiPolygons.
A C++ library to compress and intersect sorted lists of integers using SIMD instructions
2D Geometry for Unity. Suited for everyday polygon hassle. Polygon clipping, polygon winding direction, polygon area, polygon centroid, centroid of multiple polygons, line intersection, point-line distance, segment intersection, polygon-point containment, polygon triangulation, polygon Voronoi diagram, polygon offset, polygon outline, polygon bu…
This library is inspired by functional programming - Clojure
A general library for geometry operations of union, intersections, difference, and xor
Speed-optimized BitSet implementation for modern browsers and JavaScript engines
A library for idiomatic use of IntersectionObserver with Angular
Intervene: a tool for intersection and visualization of multiple genomic region and gene sets
Computes the intersection between two SVG paths.
Svelte action that leverages the Intersection Observer API to trigger reveal on scroll transitions.
An Awesome List of Cognitive Science Resources
C++ raytracer that supports custom models. Supports running the calculations on the CPU using C++11 threads or in the GPU via CUDA.
Implementation for the clipper library in rhino and grasshopper.
a versatile toolkit for k-mers with taxonomic information
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