C#/C++/Reverse engineering (x86 assembly). Some html and js.
- Charlotte, North Carolina
Highlights
- Pro
Block or Report
Block or report Nukem9
Report abuse
Contact GitHub support about this user’s behavior. Learn more about reporting abuse.
Report abusePinned
-
dlssg-to-fsr3
dlssg-to-fsr3 PublicAdds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS-G Frame Generation (nvngx_dlssg).
-
HZDCoreEditor
HZDCoreEditor Public.NET tools and resources for editing Decima game engine files.
-
SwissArmyKnife
SwissArmyKnife Publicx64dbg utility for linker map files, diff files, PEiD/IDA signatures, and code signature generation
-
-
WIC-MassgateServer
WIC-MassgateServer Public*DEPRECATED* World In Conflict backend server emulator
272 contributions in the last year
| Day of Week | April Apr | May May | June Jun | July Jul | August Aug | September Sep | October Oct | November Nov | December Dec | January Jan | February Feb | March Mar | |||||||||||||||||||||||||||||||||||||||||
| Sunday Sun | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Monday Mon | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Tuesday Tue | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Wednesday Wed | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Thursday Thu | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Friday Fri | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Saturday Sat | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Less
No contributions.
Low contributions.
Medium-low contributions.
Medium-high contributions.
High contributions.
More
Activity overview
Contributed to
Nukem9/dlssg-to-fsr3,
EndlesslyFlowering/Starfield-Luma,
Nukem9/sf-shader-injector
and 9 other
repositories
Contribution activity
March 2024
Created 1 commit in 1 repository
Created an issue in NVIDIAGameWorks/Streamline that received 5 comments
Proxy swap chain back buffer counts are inconsistent with dlssg loaded
FWIW, I'm not entirely sure of the extent to which these are bugs or intentional behavior. I didn't see anything mentioned in the documentation. Ea…
5
comments
Opened 1 other issue in 1 repository
NVIDIAGameWorks/Streamline
1
open
-
ResourcePool::allocate() may starve other threads, causing hitches or stutters with dlssg enabled
This contribution was made on Mar 4


