Pull requests: bevyengine/bevy
Author
Label
Projects
Milestones
Reviews
Assignee
Sort
Pull requests list
Expose Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Usability
A simple quality-of-life change that makes Bevy easier to use
desired_maximum_frame_latency through window creation
A-Rendering
#12954
opened Apr 13, 2024 by
Kanabenki
Loading…
Load and convert RGB8 dds textures
A-Rendering
Drawing game state to the screen
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#12952
opened Apr 13, 2024 by
Kanabenki
Loading…
Remove the system task span
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
#12950
opened Apr 13, 2024 by
james7132
Loading…
Improve Related to build systems or continuous integration
A-Cross-Cutting
Impacts the entire engine
C-Docs
An addition or correction to our documentation
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Usability
A simple quality-of-life change that makes Bevy easier to use
config_fast_builds.toml and use it in CI
A-Build-System
Fix crates not building individually
A-Cross-Cutting
Impacts the entire engine
A-Dev-Tools
Tools used to debug Bevy applications.
A-Gizmos
Visual editor and debug gizmos
C-Compile-Failure
A failure to compile Bevy apps
#12948
opened Apr 13, 2024 by
BD103
Loading…
Android GameActivity example
C-Examples
An addition or correction to our examples
O-Android
Specific to the Android mobile operating system
#12946
opened Apr 12, 2024 by
Cyannide
Loading…
Name workflows and jobs in CI
A-Build-System
Related to build systems or continuous integration
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#12940
opened Apr 12, 2024 by
BD103
Loading…
Shader color conversion
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
#12939
opened Apr 12, 2024 by
solis-lumine-vorago
Loading…
Fix extensionless image loading panic
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Crash
A sudden unexpected crash
#12938
opened Apr 12, 2024 by
VictorBulba
Loading…
Curve trait for general interoperation
A-Animation
Make things move and change over time
A-Math
Fundamental domain-agnostic mathematical operations
C-Enhancement
A new feature
#12932
opened Apr 11, 2024 by
mweatherley
•
Draft
fix find_current_keyframe panic
A-Animation
Make things move and change over time
C-Crash
A sudden unexpected crash
#12931
opened Apr 11, 2024 by
blukai
Loading…
Remove redundent information and optimize dynamic allocations in Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
Table
A-ECS
#12929
opened Apr 11, 2024 by
Adamkob12
Loading…
Add Disabled marker
A-ECS
Entities, components, systems, and events
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Controversial
This requires a heightened standard of review before it can be merged
#12928
opened Apr 11, 2024 by
NiseVoid
Loading…
Accelerate Query::get
A-ECS
Entities, components, systems, and events
C-Needs-Release-Note
Work that should be called out in the blog due to impact
C-Performance
A change motivated by improving speed, memory usage or compile times
#12925
opened Apr 11, 2024 by
re0312
Loading…
Fix 2D BatchedInstanceBuffer clear
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
#12922
opened Apr 10, 2024 by
superdump
Loading…
Update docs of Entities, components, systems, and events
C-Enhancement
A new feature
set_if_neq and replace_if_neq
A-ECS
#12919
opened Apr 10, 2024 by
RobWalt
Loading…
Implement visibility ranges, also known as hierarchical levels of detail (HLODs).
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
#12916
opened Apr 10, 2024 by
pcwalton
Loading…
Improve par_iter and Parallel
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
Add an optional pass that generates a hierarchical Z-buffer, in preparation for GPU occlusion culling.
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
Meshlet LOD-compatible two-pass occlusion culling
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
[WIP] Implement better EntityPath
A-Core
Common functionality for all bevy apps
A-Hierarchy
Parent-child entity hierarchies
C-Enhancement
A new feature
S-Controversial
This requires a heightened standard of review before it can be merged
#12892
opened Apr 6, 2024 by
Multirious
•
Draft
Implement GPU frustum culling.
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
#12889
opened Apr 6, 2024 by
pcwalton
Loading…
Fix AABB projection for meshlet occlusion culling
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
Asynchronous asset loading API
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Enhancement
A new feature
#12881
opened Apr 5, 2024 by
mintlu8
Loading…
flush ButtonInput<KeyCode> cache when Bevy window loses focus
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Bug
An unexpected or incorrect behavior
#12878
opened Apr 4, 2024 by
gavlig
Loading…
Previous Next
ProTip!
Exclude everything labeled
bug with -label:bug.