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Pull requests list

Expose desired_maximum_frame_latency through window creation A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times C-Usability A simple quality-of-life change that makes Bevy easier to use
#12954 opened Apr 13, 2024 by Kanabenki Loading…
Load and convert RGB8 dds textures A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use
#12952 opened Apr 13, 2024 by Kanabenki Loading…
Remove the system task span A-Diagnostics Logging, crash handling, error reporting and performance analysis A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times
#12950 opened Apr 13, 2024 by james7132 Loading…
Improve config_fast_builds.toml and use it in CI A-Build-System Related to build systems or continuous integration A-Cross-Cutting Impacts the entire engine C-Docs An addition or correction to our documentation C-Performance A change motivated by improving speed, memory usage or compile times C-Usability A simple quality-of-life change that makes Bevy easier to use
#12949 opened Apr 13, 2024 by BD103 Draft
Fix crates not building individually A-Cross-Cutting Impacts the entire engine A-Dev-Tools Tools used to debug Bevy applications. A-Gizmos Visual editor and debug gizmos C-Compile-Failure A failure to compile Bevy apps
#12948 opened Apr 13, 2024 by BD103 Loading…
Android GameActivity example C-Examples An addition or correction to our examples O-Android Specific to the Android mobile operating system
#12946 opened Apr 12, 2024 by Cyannide Loading…
Name workflows and jobs in CI A-Build-System Related to build systems or continuous integration C-Usability A simple quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#12940 opened Apr 12, 2024 by BD103 Loading…
Shader color conversion A-Rendering Drawing game state to the screen C-Enhancement A new feature
#12939 opened Apr 12, 2024 by solis-lumine-vorago Loading…
Fix extensionless image loading panic A-Assets Load files from disk to use for things like images, models, and sounds C-Crash A sudden unexpected crash
#12938 opened Apr 12, 2024 by VictorBulba Loading…
Curve trait for general interoperation A-Animation Make things move and change over time A-Math Fundamental domain-agnostic mathematical operations C-Enhancement A new feature
#12932 opened Apr 11, 2024 by mweatherley Draft
fix find_current_keyframe panic A-Animation Make things move and change over time C-Crash A sudden unexpected crash
#12931 opened Apr 11, 2024 by blukai Loading…
Remove redundent information and optimize dynamic allocations in Table A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times
#12929 opened Apr 11, 2024 by Adamkob12 Loading…
Add Disabled marker A-ECS Entities, components, systems, and events C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Enhancement A new feature C-Needs-Release-Note Work that should be called out in the blog due to impact S-Controversial This requires a heightened standard of review before it can be merged
#12928 opened Apr 11, 2024 by NiseVoid Loading…
Accelerate Query::get A-ECS Entities, components, systems, and events C-Needs-Release-Note Work that should be called out in the blog due to impact C-Performance A change motivated by improving speed, memory usage or compile times
#12925 opened Apr 11, 2024 by re0312 Loading…
Fix 2D BatchedInstanceBuffer clear A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times
#12922 opened Apr 10, 2024 by superdump Loading…
Update docs of set_if_neq and replace_if_neq A-ECS Entities, components, systems, and events C-Enhancement A new feature
#12919 opened Apr 10, 2024 by RobWalt Loading…
Implement visibility ranges, also known as hierarchical levels of detail (HLODs). A-Rendering Drawing game state to the screen C-Enhancement A new feature
#12916 opened Apr 10, 2024 by pcwalton Loading…
Improve par_iter and Parallel A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times
#12904 opened Apr 8, 2024 by re0312 Loading… 0.14
Meshlet LOD-compatible two-pass occlusion culling A-Rendering Drawing game state to the screen C-Enhancement A new feature
#12898 opened Apr 6, 2024 by JMS55 Draft
[WIP] Implement better EntityPath A-Core Common functionality for all bevy apps A-Hierarchy Parent-child entity hierarchies C-Enhancement A new feature S-Controversial This requires a heightened standard of review before it can be merged
#12892 opened Apr 6, 2024 by Multirious Draft
Implement GPU frustum culling. A-Rendering Drawing game state to the screen C-Enhancement A new feature
#12889 opened Apr 6, 2024 by pcwalton Loading…
Fix AABB projection for meshlet occlusion culling A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#12884 opened Apr 5, 2024 by JMS55 Draft
Asynchronous asset loading API A-Assets Load files from disk to use for things like images, models, and sounds C-Enhancement A new feature
#12881 opened Apr 5, 2024 by mintlu8 Loading…
flush ButtonInput<KeyCode> cache when Bevy window loses focus A-Input Player input via keyboard, mouse, gamepad, and more C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Bug An unexpected or incorrect behavior
#12878 opened Apr 4, 2024 by gavlig Loading…
ProTip! Exclude everything labeled bug with -label:bug.