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Pull requests: bevyengine/bevy
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Remove processed variants of fields from Load files from disk to use for things like images, models, and sounds
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
AssetSourceBuilder.
A-Assets
#23445
opened Mar 21, 2026 by
andriyDev
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Move extra_buffer_usages to MeshAllocatorSettings
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
P-Crash
A sudden unexpected crash
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Make an unsafe accessor for SystemSchedule::systems
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Unsafe
Touches with unsafe code in some way
P-Unsound
A bug that results in undefined compiler behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Skip dynamic cluster resizing when GPU clustering is active
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23439
opened Mar 20, 2026 by
holg
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Enable partial bindless on Metal and reduce bind group overhead (#18149)
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23436
opened Mar 20, 2026 by
holg
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upstream: jackdaw transform gizmo
A-Gizmos
Visual editor and debug gizmos
C-Feature
A new feature, making something new possible
#23435
opened Mar 20, 2026 by
jbuehler23
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Fix sparse buffer error on devices with low storage buffer limits
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23434
opened Mar 20, 2026 by
MarelGuy
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recovery fallback image
A-Rendering
Drawing game state to the screen
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23433
opened Mar 20, 2026 by
atlv24
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Simplify Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Command error handling traits
A-ECS
Require Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ContentSize on Node
A-UI
#23425
opened Mar 19, 2026 by
ickshonpe
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Optimize UI vertex attributes and index buffers
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#23424
opened Mar 19, 2026 by
MarelGuy
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TextSection trait
A-Text
#23423
opened Mar 19, 2026 by
ickshonpe
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Fix upscaling blend state auto-detection using render order instead of query iteration order
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23422
opened Mar 19, 2026 by
Ignisaer
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feat(bevy_window): add Modifiers event
A-Input
Player input via keyboard, mouse, gamepad, and more
A-Windowing
Platform-agnostic interface layer to run your app in
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
#23421
opened Mar 19, 2026 by
JoshBashed
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Organize HalfSpace, create 2d and 3d HalfSpace primitives
A-Math
Fundamental domain-agnostic mathematical operations
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#23416
opened Mar 18, 2026 by
jackxpeng
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Next Generation Scenes: Core scene system, Entities, components, systems, and events
A-Scenes
Serialized ECS data stored on the disk
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Needs-SME
This type of work requires an SME to approve it.
bsn! macro, Templates
A-ECS
Fix #22574: fix volumetric fog back-face intersection artifacts
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Move Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
PointLight to LTC
A-Rendering
#23400
opened Mar 17, 2026 by
dylansechet
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Fixed cluster sampling issues for volumetric point and spot lights
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Add constraints to Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Help
The author needs help finishing this PR.
X-Contentious
There are nontrivial implications that should be thought through
AppLabel
A-Rendering
#23377
opened Mar 16, 2026 by
Zeophlite
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