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Pull requests list

Fix bevy_diagnostic rustdoc issues
#23449 opened Mar 21, 2026 by Malax Loading…
Privatise bevy_image::Volume
#23448 opened Mar 21, 2026 by omeranson Loading…
BRP list schedules
#23447 opened Mar 21, 2026 by Zeophlite Draft
Add BRP to render app
#23446 opened Mar 21, 2026 by Zeophlite Draft
Remove processed variants of fields from AssetSourceBuilder. A-Assets Load files from disk to use for things like images, models, and sounds C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23445 opened Mar 21, 2026 by andriyDev Loading…
Move extra_buffer_usages to MeshAllocatorSettings A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide P-Crash A sudden unexpected crash P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23444 opened Mar 21, 2026 by atlv24 Loading… 0.19
Make an unsafe accessor for SystemSchedule::systems A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Unsafe Touches with unsafe code in some way P-Unsound A bug that results in undefined compiler behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23443 opened Mar 21, 2026 by hymm Loading… 0.19
Solari BRDF fixes
#23442 opened Mar 21, 2026 by JMS55 Loading…
Skip dynamic cluster resizing when GPU clustering is active A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23439 opened Mar 20, 2026 by holg Loading…
Enable partial bindless on Metal and reduce bind group overhead (#18149) A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23436 opened Mar 20, 2026 by holg Loading…
upstream: jackdaw transform gizmo A-Gizmos Visual editor and debug gizmos C-Feature A new feature, making something new possible
#23435 opened Mar 20, 2026 by jbuehler23 Loading…
Fix sparse buffer error on devices with low storage buffer limits A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23434 opened Mar 20, 2026 by MarelGuy Loading…
recovery fallback image A-Rendering Drawing game state to the screen S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23433 opened Mar 20, 2026 by atlv24 Loading…
Simplify Command error handling traits A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23432 opened Mar 20, 2026 by ItsDoot Loading… 0.19
Require ContentSize on Node A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23425 opened Mar 19, 2026 by ickshonpe Loading…
Optimize UI vertex attributes and index buffers A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23424 opened Mar 19, 2026 by MarelGuy Loading…
TextSection trait A-Text Rendering and layout for characters C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23423 opened Mar 19, 2026 by ickshonpe Loading…
Fix upscaling blend state auto-detection using render order instead of query iteration order A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23422 opened Mar 19, 2026 by Ignisaer Loading…
feat(bevy_window): add Modifiers event A-Input Player input via keyboard, mouse, gamepad, and more A-Windowing Platform-agnostic interface layer to run your app in C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#23421 opened Mar 19, 2026 by JoshBashed Loading…
Organize HalfSpace, create 2d and 3d HalfSpace primitives A-Math Fundamental domain-agnostic mathematical operations C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#23416 opened Mar 18, 2026 by jackxpeng Loading…
Next Generation Scenes: Core scene system, bsn! macro, Templates A-ECS Entities, components, systems, and events A-Scenes Serialized ECS data stored on the disk M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Needs-SME This type of work requires an SME to approve it.
#23413 opened Mar 18, 2026 by cart Loading…
1 of 23 tasks
0.19
Fix #22574: fix volumetric fog back-face intersection artifacts A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23406 opened Mar 18, 2026 by joaoconceicao12 Loading… 0.19
Move PointLight to LTC A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23400 opened Mar 17, 2026 by dylansechet Loading…
Fixed cluster sampling issues for volumetric point and spot lights A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23387 opened Mar 16, 2026 by JeroenHoogers Loading… 0.19
Add constraints to AppLabel A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Help The author needs help finishing this PR. X-Contentious There are nontrivial implications that should be thought through
#23377 opened Mar 16, 2026 by Zeophlite Loading…
ProTip! Follow long discussions with comments:>50.