| | | | You have to delete default shape operator in PF, and most inportant of all, use birth operator to creat particle (with Bobo's script). Once you set the birth script right, when you set the display to geometry, the bridge geometry will show up! | A lot of film use special effects these days. Sometime we thought, how they create those special effects. Mostly, special effects on those films rely heavily on particle animation. Whatever your 3d package you use, particle is the main actor on most special effects. Nicely, 3dsmax have Particle Flow, which is particle system we can use with ease. Particle Flow is really powerful, and this tutorial suitable for you who don't know anything about Particle Flow. I will explain what is Particle Flow and how to use it.
| 7. Last type of action we will explain is Test. This Test action is used to check whether particle meet certain condition, if yes then particle is allowed to go to the next event. That's why Test is useful when you want to create complex particle animation.
| This tutorial will show you how to create a millipedes animation using Particle Flow. Actually you can create this kind of animation manually using Path Deform. But, here I'm trying to do another way, using my favorite Particle Flow, an advanced particle system available in 3ds max. If you are unfamiliar about Particle Flow, I suggest that you read my previous tutorial about Particle Flow: Getting Started With Particle Flow This is what you are going to create:
| | | In this tutorial I will show you how to create tire tread marks animation using Particle Flow. Using Particle Flow you can create tread marks easily and faster. But the technique described here only work best with vehicle or tire that is moving along straight line. Note: If you don't familiar with Particle Flow, read Getting Started With Particle Flow first.
| This tutorial will teach you how to create an animation of a missile that flies targeting an object and then explodes when hitting that target. Our animation will be created using the Particle Flow Source (PF Source). PF Source is a powerful multi-purpose particle system that lets us manipulate a large number of particles to create effects such as fire, rain, snow, and smoke. We will PF Source in this tutorial to create our missile animation by doing the following:
| A very nice looking comet coming your way.
| This tutorial will teach you how to manipulate the flow of particles from a shower head into a tub as particles collide with the surface of the tub in a water-like motion. We will use 'Particles' which are commonly used to create visual effects such as smoke, water, fire and various types of explosions similar to those that could be seen in the movies.
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