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Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.

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kebiao
kebiao commented Jan 15, 2019

pyscript文件夹下建立一个头文件, 命名为
py_docs.h:

PyDoc_STRVAR(createCellEntity_docs,
"sha3_512([data]) -> SHA3 object\n\
\n\
Return a new SHA3 hash object with a hashbit length of 64 bytes.");

PyDoc_STRVAR(createCellEntityInNewSpace_docs,
"sha3_512([data]) -> SHA3 object\n\
\n\
Return a new SHA3 hash object with a hashbit length of 64 bytes.");

然后将所有api的英文描述写入,PyDoc_STRVAR。
未来如果有其他文档

TheBricktop
TheBricktop commented Dec 6, 2018

Describe the bug
The Unity usage example assumes that user has Rantionary.rpkg file in assets/resources folder but there is no step by step information on how to import those and from what source.
The Rant3.zip from github doesn't contain said file.

To Reproduce
Steps to reproduce the behavior:

  1. Follow the Running in Unity tutorial
  2. Run the example in Unity
  3. See the erro
kongguliu
kongguliu commented Mar 21, 2019

(请尽量按照下面提示内容填写,有助于我们快速定位和解决问题,感谢配合。否则直接关闭。)

(重要!问题分类)

描述问题bug
使用命令行运行脚本,在运行到drag例子的时候报错了。

(在这里粘贴traceback或其他报错信息)

复现步骤

  1. Go to '...'
  2. Click on '....'
  3. Scroll down to '....'
  4. See erro
agarcialeon
agarcialeon commented May 7, 2019

Althougt code can be commented in the scripts, could be great to generate automatic documentation for the scripts and host it in the gh-pages branch of this repository.

In this way we can have a presentation web for the library and also the related documentation on how the API works.

I have checked DocFX and it seems it's possible to implement the pipeline for hosting the documentation as st

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