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Game engine

Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.

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drelaptop
drelaptop commented Aug 28, 2018
  • cocos2d-x version: 3.17
  • devices test on: windows, maybe all platforms
  • developing environments
    • NDK version:
    • Xcode version:
    • VS version:
    • browser type and version:

Steps to Reproduce:

ui::EditBox* edi = ui::EditBox::create(ada->getContentSize(), "CloseSelected.png");
 edi->setInputMode(ui::EditBox::InputMode::NUMERIC);
 rootNode->addChild(edi);
 edi->setCo
simonsan
simonsan commented Nov 2, 2019

Right now we give the following information (e.g.):

openage v0.4.0-69-g9412facd
opengl
MSVC 19.16.27032.1 [/DWIN32 /D_WINDOWS /W3 /GR /EHsc /MP]
Cython 0.29.14

For future debugging on the user side we could give more information:

  • OpenGL version number
  • nyan-lib version number
  • libc
  • sdl-version
  • Qt-version
  • maybe even opus-codec version

In addition:
jj quote:

nicolodavis
nicolodavis commented Nov 7, 2018

The optimisticUpdate logic currently works as follows:

  1. We execute the move on the client (always).
  2. We check if some randomness related code was executed.
  3. We then check if the user-provided optimisticUpdate function returned true.

Relevant code: link

If either [2] or [3] are true, the move re

ColonelThirtyTwo
ColonelThirtyTwo commented Dec 19, 2019

Feature

glTF loader

Change

Support importing cameras from gltf files.

Reason

The format supports it, and just like placing lights, placing cameras in the scene can be useful, especially for prototyping.

It seems odd to me that the stuff that the gltf importer matches a lot of the BasicScenePrefab functionality, but omits cameras for some reason.

Impact

I don't

Wuzzy2
Wuzzy2 commented Jan 6, 2019
Issue type
  • Bug or legacy issue (not sure)
Minetest version

0.4.17.1

Summary

The keybindings menu has that weird warning at the top:

(If this menu screws up, remove stuff from minetest.conf)

Is this warning still relevant? I think this warning has been in Minetest since ages, yet it's still there.

If the warning is still relevant, please write down (in this

jkalkhof
jkalkhof commented Oct 1, 2018

OS platform / Browser

Windows 10/Chrome Version 69.0.3497.100 (Official Build) (64-bit)

melonJS version

master branch - 10/1/2018 - melonjs 6.2.0

Bug description

UI example mouse clicks won't work with simulation_rpg example

Steps to reproduce the bug

I have put in a pull request 951 - code which reproduces the problem.
(see examples/isometric_rpg_ui)
https

hsdk123
hsdk123 commented Nov 14, 2019

I'm noticing that png files with alpha values don't have the setColor alpha values applied when using Flat3D shader (ex. setColor({1.f, 1.f, 1.f, 0.f}) still displays the image).

I'm currently using StbImageImporter for image importing.

Other Peculiarities

  • png images with transparent backgrounds have their transparent colours displayed as hard colours (ex. black or white instead of tr
mhfreund
mhfreund commented Aug 25, 2017

The Editor is lagging slow and thus unusuable.
Sometimes even crashes occur.
The Problem may be here: (taken from the CEF log, Messages repeated all over again):

[0823/024737:ERROR:gles2_cmd_decoder.cc(4643)] Error: 5 for Command kPostSubBufferCHROMIUM
[0823/024737:ERROR:gpu_channel_manager.cc(222)] Exiting GPU process because some drivers cannot recover from problems.
[0823/024737:ER

xenko
oschakravarthi
oschakravarthi commented Apr 22, 2019
  1. When I try to import a model (those models are attached to this post), I am getting the below error.

Error:An exception occurred while generating the template.
Object reference not set to an instance of an object.
at Xenko.Assets.Models.ModelAssetImporter.Import(UFile localPath, AssetImporterParameters importParameters)
at Xenko.Assets.Presentation.Templates.ModelFromFileTemplateGen

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