Ian HamiltonVerified account

@ianhamilton_

Accessibility specialist, helping studios avoid excluding gamers with disabilities. Always happy to chat - DMs are open, if you prefer email i_h@hotmail.com

Bristol, England
Joined June 2009

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  1. Pinned Tweet

    IMPORTANT: Text/voice/video chat functionality in games released in the USA after Jan 1st 2019 must be accessible to people with disabilities, under CVAA legislation. Quick summary: … Detail:

    PC gamer wearing headset
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  2. Retweeted
    5 hours ago

    Just because it's my birthday, doesn't mean the accessibility grind stops 😤 Over the past two(ish) weeks, I put together a case study reviewing deaf accessibility in Valorant! Check it out:

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  3. Retweeted
    May 22

    Fun fact! All of these videos were edited using voice commands alone, courtesy of

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  4. Retweeted
    22 hours ago

    off the bat is amazing - Diversity of cast (First playable veiled character in a ubi game!) - A lot of accessibility options such as multiple colour blindness options, Voice chat transcription, subtitles and more - Beautiful map, UI, and banging soundtrack LOVE IT!!

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  5. Retweeted
    10 hours ago

    NMA Gaming (Netherlands) accessible gaming charity doing very lovely stuff: More at

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  6. Retweeted

    Oh , you do make me smile "I also added lots of accessibility options such as separate barf volume" -

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  7. Oh , you do make me smile "I also added lots of accessibility options such as separate barf volume" -

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  8. Retweeted
    Jun 21

    Today game accessibility is on both the BBC and BBC News homepages. I think that may be a first, I don't think even the adaptive controller managed that. Either way this is a big deal for both the field and the industry, nice work !

    "is this the most accessible game ever?" article headline on the BBC homepage, with a screenshot of last of us 2
    "is this the most accessible game ever?" article headline on the BBC News homepage, with a screenshot of last of us 2
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  9. Retweeted
    Jul 2

    3 reasons why 'The Last of Us Part II' is a game changer for video games - GMA - via

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  10. Retweeted

    I’m 22 hours into playing with low vision accessibility settings. Come check out my stream 🎮👩🏼‍🦯🧟‍♂️

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  11. Retweeted
    Jul 2

    Any disability Podcasters end game developers, please feel free to reach out to me as well. I’m literally here as well to ensure that main stream games continue with their accessibility. Doing it a little differently, but the goal is the same. Let’s talk.

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  12. Retweeted
    Jul 2

    "...Sometimes that investment can be challenging when you're fighting against deadlines and there's other features of a game," he said. "But as someone on the team told me very wisely, 'This is the game.'" whoever said "This is the Game" should get a raise lol.

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  13. Retweeted
    Jul 2

    Happiness is: getting a group of intern game devs hyped about accessibility. (PS: it will NEVER get old to me watching people react to your Diablo 3 playthroughs.)

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  14. Retweeted

    For everyone who's been requesting gameplay from me to see how it works from my perspective, here's a commentary video I put together, a brief look at how combat works as a gamer without sight:

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  15. Retweeted
    Jul 2

    More about accessibility. This is a nice breakdown and commentary of navigation and combat. Thanks again !

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  16. Retweeted
    Jul 2

    Hue is free on Epic Store. Color puzzle game with a colorblind mode. Looks great, plays on a toaster. Good till July 9, 11 AM EDT.

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  17. Jul 2

    Fun fact, it is not possible to share this too many times

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  18. Retweeted

    We endeavour to have as many players be able play our game as possible. Therefore, Negative Atmosphere will include a wide array of robust accessibility options and features.

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  19. Retweeted
    Jul 2

    TLoU2 actually inspired our lead to implement the same kind of mode with visual highlighting of hazards and enemies in our game (apart from the various colour blind modes).

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  20. Retweeted
    Jul 2

    With fast approaching, and still no sign of accessibility options, dives in to past, and present videos to look at what appears to be available, his concerns, and hopes.

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  21. Retweeted
    Jul 2

    That investment in time and effort for accessibility gave all players freedom to enjoy the great experience. I want to thank the whole team for their hard work, without the options I wouldn't have been able to finish the twice.

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