3d-engine
Here are 265 public repositories matching this topic...
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Jan 3, 2020 - C
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Sep 7, 2019 - JavaScript
I wish doxygen documents is hosted online somewhere, it's kinda annoying just to clone and make my own copy to read documentations.
Anyway, this framework really helps me to make my own game engine.
Thanks.
Refresh wiki page
For now the wiki page of OpenXRay is a mess!
I mean all necessary pages on all possible languages are trying to fit into main wiki page.
I haven't even found coding conventions from the first time!
That should be structured by the next design:
- Main page contains only links to language main wiki page.
- Language main page contains thematic sections like: Development, Modding, Using, Conti
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May 4, 2020
Following warning is reported during compilation on macOS 10.15.3/10.15.4:
In file included from ../../../github.com/go-gl/glfw/v3.2/glfw/c_glfw_darwin.go:8:
../../../github.com/go-gl/glfw/v3.2/glfw/glfw/src/cocoa_window.m:989:9: warning: multiple methods named 'center' found [-Wobjc-multiple-method-names]
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDK
System: Ubuntu 1804
Version: 2020b
It seems webots's navigation gestures are mainly based on mouse events, while I am a big fan of touchpad and I do not have a mouse
Could you please add some keybindings to do so? For example Ctrl and dr
Hello, it would be great if you could add some 3d text models. Thanks in advance :-)
Add Examples?
It would be nice to see an examples folder with source code. Perhaps projects for the PBR spheres and teapots, vertex buffers, offscreen rendering, post effects, etc. : )
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Jul 1, 2020 - TypeScript
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Jun 17, 2018 - C++
There's no TriangleGeometry class in Three.js, but here's some ways we can implement one using the THREE.Triangle math class.
Add object title is wrong, because it doesn't add object, it adds models.
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Jun 27, 2020 - C++
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Jun 28, 2020 - C
- Review the documentation: https://virocore.viromedia.com/
- Search for existing issues: https://github.com/viromedia/virocore/issues
- Use the latest ViroCore release: https://virocore.viromedia.com/docs/releases
- Turn off Instant Run in Android Studio
Environment
Please provide
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May 15, 2020 - JavaScript
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Jun 30, 2020 - C++
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Apr 9, 2020 - Python
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Jul 1, 2020 - C++
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Jun 27, 2020 - TypeScript
Issue description:
It'd be nice if UI controls had a green outline when selecting them. Especially panels, since they are invisible by default.
Steps to reproduce:
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This issue happens with large tree's, a square showing up removing the shadow. This issue existed since at least CE5.2.
Reproduce: Blank project -> Basic Level (just a name, basic settings) -> Import large tree -> Make sure shadows are visible -> Move around it should show up.
I reproduced it in 5.6.1, 5.6, 5.5 and 5.2 (all the engines i had)
5.6.1 Below
![ezgif-3-23d640313f55](https://us