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polygon

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ROCKMOHAN
ROCKMOHAN commented Feb 4, 2019

Need Optional parameter for Keypoint class as we have one for BoundingBox

In case, we want to track the Keypoint transformations and pickout the labels which we want to use, It would be useful if we add label parameter.

As of now, we can do something like the below code in BB's :
`ia.BoundingBox(
x

2D Geometry for Unity. Suited for everyday polygon hassle. Polygon clipping, polygon winding direction, polygon area, polygon centroid, centroid of multiple polygons, line intersection, point-line distance, segment intersection, polygon-point containment, polygon triangulation, polygon Voronoi diagram, polygon offset, polygon outline, polygon buffer, polygon union, polygon substraction, polygon boolean operations, and more. It is a polygon fest.

  • Updated Jan 26, 2018
  • C#
plexus
virtualritz
virtualritz commented Aug 2, 2018

I'm a Rust n00b but I have 25+ years of experience working with geometry in C/C++ (e.g. using libs like OpenMesh). The reference docs for Plexus are extremely thin even for someone like me. I.e. I have to do a lot of trial and error when using this crate.

It would really be helpful if there were some more examples. Maybe some code that shows how to convert an indexed mesh, loaded e.g. from an O

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