2d
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发现,如下图绘制两辆小车,点击小车,该小车旁的圈圈会 show,同时其他小车的圈圈会 hide。连续切换点击小车后,会出现圈圈显示无效的问题。
小车代码如下:
var group = new zrender.Group({
position: [20, (k + 1) * 160]
}).on('click', function () {
$.each(containers, function (k, v) {
/demo/states.html的问题
Hi, can someone explain the reason of testbed.width=80, testbed.height=60 while the canvas' size of the examples on the web is 900px X 600px. And why the value of ratio is 16? What is the relation between those numbers?
- spine-libgdx
- spine-csharp
- spine-xna
- spine-monogame
- spine-unity
- spine-tk2d
- spine-c
- spine-cpp
- spine-sfml
- spine-cocos2d-objc
- spine-cocos2dx
- spine-ue4
- spine-ts core
- spine-ts webgl
- spine-ts canvas
- spine-ts threejs
- spine-as3
- spine-starling
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Updated
May 15, 2020 - Go
language, profileName, fullscreen, etc. are properties that should have get() set() and Property() as per JavaFX convention.
https://alibaba.github.io/GCanvas/docs/Graphics%202D.html states that method createImageData is implemented for context.
It is not. Furthermore source code lacks any reference to it.
Only reference to method createImageData in entire code is in documentation itself :(
@redblobgames I'm wondering whether we could drop the script { display: block; } hack — while it's definitely cool, it has some drawbacks:
- We can't add code highlighting to the code (e.g. with https://highlightjs.org/), which would help docs readability a lot.
- We have to split the code into two files entangled together, which makes refactoring inconvenient.
- It's impossible to lint it
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Updated
May 4, 2020
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Updated
Jul 6, 2020 - C#
Minor doc error
README: Add a guide
Add a short "Guide"/"How to play" section describing UI, basic game mechanics, agent types, effects, and abilities.
Use images and GIFs.
Check WarbitsManual.pdf as an example of a good guide.
Related to #420 ("Clarify how movement limits work")
Synfig version & platform:
1.3.13, Linux
Issue description:
When I set application language to English (via "Edit" -> "Preferences"), the language of items in "Plugins" menu remains in system locale (Russian in my case).
How to reproduce:
- Ensure that your s
Hey, when trying to use
dest := image.NewPaletted(bounds, palette.Plan9)
canvas := draw2dimg.NewGraphicContext(dest)
I crash with
panic: Image type not supported
goroutine 70 [running]:
github.com/llgcode/draw2d/draw2dimg.NewGraphicContext(0x7f18c0, 0xc420096660, 0x10000)
/home/conor/thingo/go/src/github.com/llgcode/draw2d/draw2dimg/ftgc.go:63 +0xe9
Am I doing s
Is it possible to change the documentation on the repository to an editable format instead of PDFs? That way it would be easier to contribute to it and even work in translations for it.
I'm from a non-english speaking country and would be great to be able to point people I'm teaching to this repository and that they are able to find documentation in their own language.
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Updated
Jun 29, 2020 - Kotlin
Rename file to match the class name + offer a operator fun invoke to not need to use ProxySwizzle
API Documentation
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Updated
Apr 1, 2020 - C#
In some missions, you can only start with 1 non-grenade weapon, or you don't start with any grenades in the loadout menu.
So the grenades slot is useless if there are no grenades to choose from. The 2nd weapon slot is useless if there is only 1 non-grenade weapon to choose from. It's a bit annoying to open the grenades menu only to see there are no grenades.
I suggest the following tweaks to
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I hope I supposed to open an issue and not do something else.
I tried to search for the Lwjgl3ApplicationConfiguration and its related classes' documentation online but couldn't find it here: https://libgdx.badlogicgames.com/ci/nightlies/docs/api/