libgdx
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Issue details
It seems that once the path is found or not found, subsequent calls to PathFinderRequest.search will throw an exception. I was receiving the exception in my game and it took some time to figure out. I would expect that calling search after the path is found or not found would just immediately return true.
Version of gdx-ai and/or relevant dependencies
1.9.6
Sta
Hi,
great extension to libGDX :) thank you for that.
My question: how can square brackets be used with libKTX ArrayMaps?
what I wanted to to:
val myMap : ArrayMap<String, Label>
myMap = ArrayMap()
myMap["one"] = new Label(...)But there is no Set operator defined. Am I doing something wrong, or isn't it just implemented yet?
Cheers
I have a suggestion regarding the Premultiply Alpha option. The preview should reflect the use of premultiply alpha. Right now, it uses the default blend mode and renders the preview with the ugly black edges and such.
If I got it right, you'll need to change the blend mode to the following befo
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Jul 7, 2020 - Java
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Jan 10, 2019 - Java
Hello,
It is not clear how to import the Talos runtime into a libGDX Gradle project. This is typically listed in the README file of the project with other GDX related libraries. I was able to figure it out through some sleuthing, but I find it hard to believe that most people have tested your library beyond just using the editor. Thank you for your consideration.
As #448 showed, for (at least some) core ships and stations, the collision meshes can be a bit off. Check all of them and fix whatever needs fixing.
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Jun 16, 2020 - Java
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Jul 6, 2020 - Kotlin
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Jun 17, 2020
Documentation
Could you add some user documentation to the wiki? I built Mundus from the Git repo, downloaded the MundusDemo project from the other Github project, but all I could figure out how to do was move the camera XYZ with the QWEASD keys. I installed (and tested) fbx-conv and pointed to it in Mundus settings, but still all OBJ imports failed, advising to pick the right file and set the right fbx-conv. C
The moons.json file may contain the wrong configuration settings for the moons of Jupiter.
They should look like this:
http://www.skyandtelescope.com/wp-content/observing-tools/jupiter_moons/jupiter.html#
Other moons may also need checking.
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Jul 1, 2020 - Java
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Aug 22, 2017 - Kotlin
Should be:
!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "http://google-web-toolkit.googlecode.com/svn/trunk/distro-source/core/src/gwt-module.dtd"
Note that I had to remove the angle brackets <> so it would show up in git.
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Mar 23, 2019 - Java
I have been a bit surprised by a rocket bonus refusing to launch… until I’ve discovered that it was launched, but going at the exact same speed and in the exact same direction as my 2cv (that had taken an accelerator). To avoid this kind of things, I think the rocket should be launched to a speed that depends on the car speed, before taking its normal speed.
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Jan 4, 2020 - Kotlin
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I hope I supposed to open an issue and not do something else.
I tried to search for the Lwjgl3ApplicationConfiguration and its related classes' documentation online but couldn't find it here: https://libgdx.badlogicgames.com/ci/nightlies/docs/api/