Skip to content
#

libgdx

Here are 948 public repositories matching this topic...

tomcashman
tomcashman commented May 7, 2017

Issue details

It seems that once the path is found or not found, subsequent calls to PathFinderRequest.search will throw an exception. I was receiving the exception in my game and it took some time to figure out. I would expect that calling search after the path is found or not found would just immediately return true.

Version of gdx-ai and/or relevant dependencies

1.9.6

Sta

ktx
limbusdev
limbusdev commented Jan 24, 2019

Hi,
great extension to libGDX :) thank you for that.

My question: how can square brackets be used with libKTX ArrayMaps?

what I wanted to to:

val myMap : ArrayMap<String, Label>
myMap = ArrayMap()
myMap["one"] = new Label(...)

But there is no Set operator defined. Am I doing something wrong, or isn't it just implemented yet?

Cheers

raeleus
raeleus commented Dec 17, 2019

Hello,

It is not clear how to import the Talos runtime into a libGDX Gradle project. This is typically listed in the README file of the project with other GDX related libraries. I was able to figure it out through some sleuthing, but I find it hard to believe that most people have tested your library beyond just using the editor. Thank you for your consideration.

MatthewGitter
MatthewGitter commented Jan 14, 2017

Could you add some user documentation to the wiki? I built Mundus from the Git repo, downloaded the MundusDemo project from the other Github project, but all I could figure out how to do was move the camera XYZ with the QWEASD keys. I installed (and tested) fbx-conv and pointed to it in Mundus settings, but still all OBJ imports failed, advising to pick the right file and set the right fbx-conv. C

pixelwheels
Obsidien
Obsidien commented Dec 3, 2019

I have been a bit surprised by a rocket bonus refusing to launch… until I’ve discovered that it was launched, but going at the exact same speed and in the exact same direction as my 2cv (that had taken an accelerator). To avoid this kind of things, I think the rocket should be launched to a speed that depends on the car speed, before taking its normal speed.

Improve this page

Add a description, image, and links to the libgdx topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the libgdx topic, visit your repo's landing page and select "manage topics."

Learn more

You can’t perform that action at this time.