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  1. Makma is a deferred Vulkan renderer written in C++.

    C++ 73 2

  2. An implementation of Screen Space Ambient Occlusion within the context of a Deferred Renderer in modern OpenGL

    C 2 1

  3. Deferred Renderer implemented in modern OpenGL and GLSL

    C++ 2 1

  4. A Parallel New Bidirectional A* implementation using Intel's Threading Building Blocks library

    C++ 2

131 contributions in the last year

Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr May Mon Wed Fri

Contribution activity

May 2020

11 contributions in private repositories May 2 – May 15

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