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33 public repositories
matching this topic...
This Immersive Video project includes 2 samples which are based on OMAF and WebRTC streaming frameworks.
A simple Coloraimbot for any Game coded in C# - with additional features
A non-multiplayer field of view changer for various Call of Duty games which also works for online co-op.
2D Field of view calculations for grid-based maps (typically used in top-down adventure/roguelike games). Uses Recursive Shadowcasting!
Roguelike Library For Java (Alternative version)
Updated
Jul 11, 2019
Java
Mod for Deus Ex: Mankind Divided and Deus Ex: Breach that allows you to change the in-game Field of View on the fly, or set new default FoV values at startup. Supports higher/lower values than the game normally allows.
Easily change your field of view for ArmA and DayZ!
🎥 Simple Godot class that allows TileMap manipulation depending on a Camera2D's FOV.
Updated
Nov 6, 2021
GDScript
CLI utility for calculating horizontal/vertical FOV values
Create custom forms in Victoire website
Counter-Strike: Global Offensive - External Cheat
Unity Grid/Tilemap-based FoV
Removes the 91 FPS cap and adds field of view customization support for the latest Steam version of Modern Warfare 2
Updated
Jul 13, 2020
Python
FoV algorithm that I'm using for the game, it's very fast and quite configurable.
Updated
Jul 16, 2021
Python
Simple roguelike/RPG library in C with an example game implementation.
Cub3D is a game engine written in C. It is inspired by one of the first FPS Wolfenstein3D.
Database for FOV measurements of different HMDs and description of measurement techniques
Updated
Jan 21, 2022
SCSS
Shadowcasting for calculating FOV in grid-based games
Updated
Jul 3, 2017
TypeScript
Updated
Sep 29, 2021
Python
Any Colour You Like. Code to the code God! 👨💻
Removes the 60 FPS cap, adds field of view customization and ultra-wide screen support for Halo 5: Forge
This is an example of how to use GPGPU to run process on graphics cards and not on CPU.
Updated
Sep 7, 2021
JavaScript
Ascending Hierarchical Classification for Camera Clustering Based on FoV Overlaps
Updated
Sep 22, 2020
Java
Field of View in 2D top-down perspective implementation
code for mazeWalkFPS, created with 2d wchar_t array with map feature and perspective
Symetrical field-of-vision algorithm based on Brensenham's line algorithm implemented with C++
Field of vision algorithm intended for use in roguelike games. Based on Brensenham's digital line algorithm.
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