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simulation

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duncanspumpkin
duncanspumpkin commented Feb 14, 2021

We currently use a macro for writing down a money amount as a literal. We should move to a more modern C++ representation with a user defined literal like the below:

constexpr money32 operator"" _GBP(long double money)
{
    return money * 10;
}

static_assert(MONEY(2, 40) == 2.40_GBP);

Go through the codebase and replace all MONEY macro uses with the equivalent version. You m

abstreet
webots
omichel
omichel commented Mar 4, 2021

For consistency we should move these textures in a folder named "textures":

projects/robots/softbank/nao/protos/landmarks/landmark0.png
projects/robots/softbank/nao/protos/landmarks/landmark1.png
projects/robots/softbank/nao/protos/landmarks/landmark2.png
projects/robots/softbank/nao/protos/landmarks/landmark3.png
projects/robots/softbank/nao/protos/landmarks/landmark4.png
projects/robo
jorgesumle
jorgesumle commented Aug 29, 2016

The wiki is very outdated and there is missing information. What I mean is that we should create a more user friendly wiki, with descriptions of every building, game element... Maybe we should add also pictures of the buildings or animations. I don't know, but we must do something to improve it. What do you think?

How can I get access to http://wiki.unknown-horizons.org/w/Main_Page? I would lik

Thrive

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