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rts
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Operating System: Any
Commit/build: None
Original game source: Any
*Reproducible in the original Generals Zero Hour?
Multiplayer affected?
Are you using any mods? (like Gentool, Rise of the Reds or Contra)
Issue explanation
Plain string files cannot reliably be read from .big files as they rely on line ending conversions of text mode file IO and .big file contents c
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Jun 24, 2020 - Scala
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Mar 15, 2020 - Pascal
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Diagonal map
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Apr 1, 2021 - C++
Good first issue because no Unity-specific programming is involved.
Our unit config files allow a c-style #include directive, which lets us break them up into small reusable pieces. Example:
{
#include "DefaultMobility",
#include "DefaultHeloArmor",
"LabelIcon": "D",
"CategoryKey": "HEL",
"Name": "AH64D Apache",
"Price": 20,
}
ConfigReader.cs has s
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Feb 12, 2021 - HTML
Surely an advertisement, but maybe fixing them also helps with my A*-pathfinding patch issue (emplace() on std::unordered_map).
electronicarts/CnC_Remastered_Collection#94
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May 1, 2020
According to the hypothesis docs, hypothesis works best when you can run tests with a large number of examples (thousands or tens of thousands). Of course this takes a long time so it isn't really viable for a local test run or for CI on pull requests.
We should set up a github action that runs on the develop branch once every 24 hours with a hypothesis profile that runs a large number of exam
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Apr 19, 2021 - TypeScript
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Describe the feature you'd like
We should limit the miss angle to effectively be around 15 degrees.
Describe why do you think it is needed😁
Missing a target by 90 degrees just look stupid - a miss is a miss. Doesn't have to be that off
https://www.reddit.com/r/warzone2100/comments/gy87wg/rookie_units_are_as_helpful_as_ever/