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single-player

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Thyme
OmniBlade
OmniBlade commented Feb 18, 2018

Operating System: Any

Commit/build: None

Original game source: Any

*Reproducible in the original Generals Zero Hour?
Multiplayer affected?
Are you using any mods? (like Gentool, Rise of the Reds or Contra)

Issue explanation

Plain string files cannot reliably be read from .big files as they rely on line ending conversions of text mode file IO and .big file contents c

dumbmatter
dumbmatter commented Dec 2, 2020

Currently, if you have 32 teams spread evenly into 2 conferences each with 4 divisions, FBGM tries to generate an NFL-like schedule. 16 games and 2 against each division opponent (1 home 1 away), and 10 games against other teams (5 home 5 away). The NFL has some other constraints that would be nice to include, but that's not the point of this issue.

The point of this issue is bye weeks. In the

Project was created in 1 week. The goal of the project was to demonstrate proper blueprint structure for a variety of systems. It includes things such as an Inventory/Item System, Interactable System, Point System with Save Game, various World Enemies such as a frogger-style highway with random generation based on settings, and more. Full list of features available in the Wiki

  • Updated Feb 7, 2021

This is a fully fledged 2 or 1 player tic-tac-toe game written in TypeScript, HTML and SCSS using Ionic Framework which uses minimax algorithm with alpha beta pruning for Player vs Computer mode. It can be exported to Android, iOS, Windows, PWA or a website.

  • Updated Apr 10, 2021
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