single-player
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Jul 6, 2020 - C++
Currently, if you have 32 teams spread evenly into 2 conferences each with 4 divisions, FBGM tries to generate an NFL-like schedule. 16 games and 2 against each division opponent (1 home 1 away), and 10 games against other teams (5 home 5 away). The NFL has some other constraints that would be nice to include, but that's not the point of this issue.
The point of this issue is bye weeks. In the
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(This issue has originally been created by @megmacattack in FelicityVi/shiromino#24.)
Currently, replays are handled through an SQLite database, which makes managing them rather cumbersome. It's probably a good idea to add a separate menu in the GUI to allow the user to manage his database. For an MVP, it'd be enough to provide a dedicated binding to delete a given entry.
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*Reproducible in the original Generals Zero Hour?
Multiplayer affected?
Are you using any mods? (like Gentool, Rise of the Reds or Contra)
Issue explanation
Plain string files cannot reliably be read from .big files as they rely on line ending conversions of text mode file IO and .big file contents c