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August 2021
Created 14 commits in 1 repository
Created a pull request in Ryujinx/Ryujinx that received 5 comments
Use a new approach for shader BRX targets
Overview: BRX is basically a indirect branch shader instruction. The branch target offset comes from a register. So the problem here is that we hav…
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Opened 12 other pull requests in 1 repository
Ryujinx/Ryujinx
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9
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- Enable transform feedback buffer flush
- Fix size of cached compute shaders
- Initial support for shader attribute indexing
- Revert "Calculate vertex buffer sizes from index buffer"
- Ensure render scale is initialized to 1 on the backend
- Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor
- Workaround for Intel FrontFacing built-in variable bug
- Workaround for cubemap view data upload bug on Intel
- Make sure attributes used on subsequent shader stages are initialized
- Do not dirty memory tracking region handles if they are partially unmapped
- Initial tessellation shader support
- Make audio disposal thread safe on all 3 backends
Reviewed 12 pull requests in 1 repository
Ryujinx/Ryujinx
12 pull requests
- Implements Direct State Access and Multi Bind
- Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2
- Reduce JIT GC allocations
- Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime
- Implement a "Pause Emulation" option & hotkey
- Improve firmware install error due to outdated keys
- Use "Undesired" scale mode for certain textures rather than blacklisting
- hle: Tidy-up ServiceNotImplementedException
- Calculate vertex buffer sizes from index buffer
- Initial tessellation shader support
- Replace BGRA and scale uniforms with a uniform block
- Vulkan backend