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Components with
isHud = true can be rendered behind normal components
bug
#934
opened Sep 2, 2021 by
spydon
audio_pool calls stop() when player is not in currentPlayers
bug
#926
opened Aug 20, 2021 by
pgainullin
Windows keyboard movement(RawKeyDownEvent doesn't handle)
bug
#847
opened Jun 15, 2021 by
vlladislav45
Add onDoubleTapDown and onDoubleTapCancel to the mixin
enhancement
#791
opened May 15, 2021 by
mindhunter-dark
Basic suggestions to improve collision performance
enhancement
#760
opened Apr 13, 2021 by
camillo777
Is it possible to change the particle system to support particle editors?
enhancement
#529
opened Nov 15, 2020 by
cuong0993
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