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gltf

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sanjeetsuhag
sanjeetsuhag commented Apr 3, 2020

In addPipelineExtras, a _pipeline object with a source is added to the extras of each buffer, so it can be used in https://github.com/CesiumGS/gltf-pipeline/blob/47e25f05dcb86d271675f9b5fa5be8dee8205b55/lib/mergeBuffers.js#L29

If a custom stage adds a buffer, it will not have a extras._pipeline object and therefore, will cause a crash in the line above.

A possible solution would

robertlong
robertlong commented Apr 13, 2020

You should be able to add text to a scene. Either as a Text Geometry or SDF text, probably both.

There's already a text component in AFrame that we can use in Hubs. We would need to add a new Spoke node with the ability to preview the text.

I think we should export the following properties:

value
align
anchor
baseline
color
he
glTFast
chrisssssy
chrisssssy commented Oct 8, 2020

Hello @atteneder ,

it would be great to get notified whenever an gltf-file is loaded, which has an extras property in one of its node objects. Maybe fire an event when that happens and pass a reference to the corresponding unity gameobject/node and the extras data as json-string. Another way could be to create a monobehaviour and attach it to the gameobject and pass the json-string in there. Af

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