x64
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Though we include Boost JSON as a dependency for benchmarking purposes, we do not include it as part of our benchmarks currently.
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May 30, 2022 - Assembly
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Jun 2, 2022 - C++
Describe the bug
In Linux when the engine loads, it detects that there is EFX capabilities but then states that EAX 2 is out of the question.
Expected behavior
shoudln't EAX usage be replaced by EFX usage? and if so maybe this should be indicated when the sound is loaded, isn't it?
BugTrap error report
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtensi
It's currently always using mov rAX,[moffs] but if it fits in an i32, it's shorter to use mov rAX,[m] with a modrm byte.
The generated mov() methods would need to be updated. This is what the generated C# code looks like:
if (dst.Value == Register.RAX && Bitness == 64 && src.IsDisplacementOnly) {
code = Code.Mov_RAX_moffs64;An extra check would need to be adde
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May 21, 2022 - C
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Mar 15, 2021 - C++
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Feb 7, 2021 - Dockerfile
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Mar 25, 2022 - C
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Dec 29, 2020 - C++
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Oct 15, 2020 - Shell
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Aug 29, 2021 - C
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Aug 27, 2020 - Python
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Sep 28, 2021
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Dec 29, 2021 - C
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Feb 7, 2019 - C
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Sep 1, 2021 - C++
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Feature type
Quality of life
Describe the feature
I would like to be able to use relative paths in the launcher settings file to point to
x32dbg.exeandx64dbg.exerespectively. I've already tried editing the file manually and assuming my implementation (.\/\//) isn't wrong, the launcher seemingly refuses the use of relative paths.