sega
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Sort out the wiki
I have bulk added the help files to the wiki, so that is now open for pull requests :) Currently full of references to FBAlpha and is out of date.
Makes a good first issue if anyone wants to contribute...
(as suggested on #86 )
I hit this on my laptop today. When gdb hits a softpoint, it prints this error message and softlocks; later it segfaults on exit.
This is only happening on older versions of gdb (my laptop runs debian which usually means it isn't running the latest version of anything). Upgrading my laptop to a newer version makes the problem go away, so it's probably a bug in GDB, but I'm opening this just b
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Hi,
First off - great work - thanks :)
I just noticed (in the Wiki) that states {0, 1} in the 6-button Genesis State Table are blank!?
...should they not be the same as states {2, 3}?
IE. (0==2) and (1==3)
QV. "The first 4 states (0-3) report buttons like a 3-button controller. Games programmed to read a 3-button controller once per frame still work as expected."
IE.
State | Se
What the title says, currently no APKs provided external to the Google Play Store which is not uber intuitive to FOSS.
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I haven't seen any tutorials related to working with SGDK's 3D capabilities (rendering 3d shapes with the Bitmap engine and working with various Maths3D functions). I've tried taking a look at the built-in cube demo, but there are several things that the demo alone can't really address, especially with lack of detailed comments. I found myself asking questions like "So is that checkerboard dither