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sega

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NatThePorcupine
NatThePorcupine commented Jul 7, 2017

I haven't seen any tutorials related to working with SGDK's 3D capabilities (rendering 3d shapes with the Bitmap engine and working with various Maths3D functions). I've tried taking a look at the built-in cube demo, but there are several things that the demo alone can't really address, especially with lack of detailed comments. I found myself asking questions like "So is that checkerboard dither

snickerbockers
snickerbockers commented May 30, 2017

I hit this on my laptop today. When gdb hits a softpoint, it prints this error message and softlocks; later it segfaults on exit.

This is only happening on older versions of gdb (my laptop runs debian which usually means it isn't running the latest version of anything). Upgrading my laptop to a newer version makes the problem go away, so it's probably a bug in GDB, but I'm opening this just b

csBlueChip
csBlueChip commented Aug 20, 2019

Hi,

First off - great work - thanks :)

I just noticed (in the Wiki) that states {0, 1} in the 6-button Genesis State Table are blank!?
...should they not be the same as states {2, 3}?
IE. (0==2) and (1==3)

QV. "The first 4 states (0-3) report buttons like a 3-button controller. Games programmed to read a 3-button controller once per frame still work as expected."

IE.

State | Se

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