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multiplayer

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duncanspumpkin
duncanspumpkin commented Feb 7, 2021

In our sister project I introduced the _mph literal for speeds OpenLoco/OpenLoco#736
I'm almost definitely the underlying units are the same in OpenRCT2. Therefore we should bring in the same changes. First add the string literal code. Then find all of the velocity literals in the vehicle code.

Its quite easy to do just convert the literal to hex so 393216 = `0x6000

open-match
govargo
govargo commented May 26, 2020

Is your feature request related to a problem? Please describe.

When we install the open-match with helm, we can select affinity & nodeSelector & toleration & resources for open-match core component(thanks for googleforgames/open-match#834).
But when we install subchart's open-match-customize as we'd like to install evaluator or matchfunctions, we cannot select aff

warzone2100
past-due
past-due commented Feb 9, 2021

Describe the feature you'd like
At the bottom of loadResearch, after research.json and pre-reqs are loaded + processed, it would be nice to have a pass that detects cyclic research dependencies (i.e. in RESEARCH.pPRList).

Describe why do you think it is needed
It's currently possible to accidentally create research dependency cycles. This is obviously no good.

Detecting this,

evennia
strikaco
strikaco commented Dec 28, 2020

Describe the bug

Minor bug involving passing a set as a kwarg to the msg method-- the set is correctly identified as an iterable, but is then presumed to be subscriptable in subsequent operations.

https://github.com/evennia/evennia/blob/574d7fbd4f65cae60c534fe592803057d452ed7b/evennia/server/sessionhandler.py#L252-L262

This does not work on set objects.

self.msg(locks=se
Inder00
Inder00 commented Jan 14, 2021

Describe the solution you'd like
Add hmac support programically.
Hmac is used by two-factor-authentication (ex. TOTP) to generating time-based (for TOTP) codes.
Algorithms that can be used are already built into the MTA, and they are sha1, sha256, sha512.

Shared functions:

  • string hmacEncode( string algorithm, string key, string value )
  • `string hmacDecode( string algorithm

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

  • Updated Feb 3, 2021
  • C++

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